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Subject: Stringing together Mimic animations


DuckWizard ( ) posted Mon, 07 February 2000 at 2:25 PM ยท edited Tue, 03 December 2024 at 1:39 PM

I have a scene with two characters having a conversation. It doesn't work. When I apply the animation to the second character at the point at which I want him to start talking, the animation itself is truncated to the length of his speaking animation, and the two characters speak concurrently. I know I could do separate animations and put them together, but that is an enormous pain in the ass. It seems like this should be possible. LipSinc people, do you know how to do this? If it is impossible, could you make sure the ability to do this gets into the final release? I don't think I'd pay $400 (or however much it will cost) if such a simple feature isn't present. Thanks, -Jeremy


EdW ( ) posted Mon, 07 February 2000 at 3:37 PM

Hi Correct my if I wrong, but I think you can only have 1 sound file in a Poser animation. Ed


DuckWizard ( ) posted Wed, 09 February 2000 at 2:17 PM

You misunderstand. The conversation IS one sound file, but it was split up for use in mimic. The long sound file is imported into poser. I've noticed that mimic automatically sets the sound file to the one it used to lipsync; maybe that's the problem. Is there a way to disable it from doing this? Thanks, -Jeremy


EdW ( ) posted Wed, 09 February 2000 at 2:32 PM

Hi Yes, just import the sound file you want to use and it will replace the one that is currently there. File Import Sound from the menu Hope this helps Ed


DuckWizard ( ) posted Wed, 09 February 2000 at 8:48 PM

By this point, the damage is already done. The application of the mimic pz2 to the second character has truncated the animation and the two are talking concurrently. The new sound won't help unless the timing of the animations is correct. -Jeremy


EdW ( ) posted Wed, 09 February 2000 at 9:47 PM

Welllll what about setting up 2 separate Mimic animations and saving as pz3 files and then importing the second pz3 file into the original pz3 at the end of the first pz3.. Ed


DuckWizard ( ) posted Wed, 09 February 2000 at 10:53 PM

That is a damned good idea. I will try it tomorrow. Thanks! -Jeremy


pack ( ) posted Wed, 16 February 2000 at 10:26 PM

What I do is play the final soundtrack wav file into my earphones, while dictating/creating a new wav of the one character using my own voice. Now you have a new wav, with the same timing only separated. Dictate the other character into it's own wav. Then create separate Mimic pz2 files. I also do this if a track has alot of music or noise. I just use the built in Windows wav recorder. This makes a separate, clean wav for individual MiMIC files.


arabinowitz ( ) posted Thu, 17 February 2000 at 2:29 PM

Here's another posibillity: Create a wave file with the entire sound recording of a conversation, and then create the mimic file. It will have only one of the 2 characters having the entire conversation. But if you cut out the key frames for the parts that character B is supposed to talk then character A is set - he'll only be talking for his part of the conversation. Re-apply the mimic pose to character B. Cut out all of character A's speech keyframes (keeping the ones you cut out of character A's) and then it should look like they are having a conversation. I haven't tried this yet, but it seem like it should work. Any takers?


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