Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Hmmm, there was a tutorial for this but I haven't been able to find it. Actually I had been thinking of doing my lake scene sort of like that--well, wanted to show the boat/'trasher' above and the water/bass below. I never could accomplish this. But--I do remember seeing a tutorial somewhere that showed how to do it. Maybe one of the older Bryce users knows how/where. Diane B
FastTraxx, Yeah, it's all just one Bryce scene, I'm looking to see if there's a better way this has been done, or is this how do do a half land/half water scene. I've looked around and can't say I've seen a picture done this way yet, I'm just trying something different. Any ideas on how to improve it, without doing anything in Photoshop to split the scene? I want to keep it all as one Bryce scene.
Ill look around to see if I can find anything on it. I really dig this concept/style, I cant wait to start on a few like this myself. I have a few ideas already, but give me a day or two to try them out and see how they look:) Most I could say right now would be to try adjusting the camerea angle to get a better shot.maybe try rendering to a cinematic/letterboxed style to get a wider view. or move the camera even with the water line. It looks great tho, Im digging it. FastTraxx
actually, the way I did it was to use a block, very enlarged, for the water, with the edge halfway up the screen, and with a carefully chosen texture, I believe I used a slightly colored and wavy glass, then I laid a flat plane on top of that with the water texture. It seemed to work fairly well for me
Talent is God's gift to you. Using it is your gift to God.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.