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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: A finite water plane? (Is that possible)


Tempest ( ) posted Thu, 10 February 2000 at 8:47 PM · edited Wed, 27 November 2024 at 10:39 PM

Well I am making this picture that needs both a water plane and a ground plane. But no matter what it is either one or the other so my question is, is there a way to make a water plane that has finite dimensions other than a a voulmetric water slab.


picnic ( ) posted Thu, 10 February 2000 at 8:58 PM

What about trying to apply a water material to a 'square'. Just tried it and I think it might do what you need. Diane B


Tempest ( ) posted Thu, 10 February 2000 at 9:05 PM

You are a very bright person Picnic. After posting I tried that and it did work although it is terribly see through. Thanks for the help Tempest


adam ( ) posted Thu, 10 February 2000 at 9:34 PM

Maybe you should try lowering the transparency. I know this sounds crazy, but try it, it may work =) . -Adam


picnic ( ) posted Thu, 10 February 2000 at 9:35 PM

Thanks G. Try going into your material lab and mess about with the bump, diffusion and transparency (depending upon which water material you are using). I was able to make it much less transparent. Diane B


chalga ( ) posted Fri, 11 February 2000 at 7:15 AM

I'm not sure what you're trying to accomplish, but another technique could be to slightly rotate each plane so that they merge at a certain point and each goes up from there. Or rotate the ground plane so only it goes up. But I think picnic's idea would probably be the best.


Spike ( ) posted Fri, 11 February 2000 at 1:19 PM

Yep! As Diane said the way to go here is to use a Square. Spike

You can't call it work if you love it... Zen Tambour

 


Spike ( ) posted Fri, 11 February 2000 at 1:23 PM

Just thought of one more way You could use a terain. If done corectly could give some cool efects. Spike

You can't call it work if you love it... Zen Tambour

 


Tempest ( ) posted Fri, 11 February 2000 at 8:44 PM

Thanks for the help guys. Tempest


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