Sun, Nov 24, 12:38 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: 3ds Import problem...


friarblues ( ) posted Mon, 03 June 2002 at 3:21 PM ยท edited Sun, 24 November 2024 at 12:20 AM

Here's my dillema. Way back when SWMA still was around I downloaded tons of models. I don't have a 3d editor other then poser, and when I upload a 3ds object this is my prob... In many of the models they come as a ship with a human next to it as a height reference. I wanna get rid of the human refrence but when I click on the object in poser it highlights the ship and man as one object. Is there a way to get around this? Or perhaps a 3d editor thats free out there that I can open up 3ds objects and delete part of it and resave it so I can import it into poser?


leather-guy ( ) posted Mon, 03 June 2002 at 4:29 PM

Have you tried importing it into Poser, using the grouping tool to group the figure separately, and then export just the ship? If I'm understanding your explanation, I'd think that would work. Then the exported ship could be re-imported again. Good luck with it, and post here if it works. (Not familiar with SWMA, what type of site was it?)


Redfern ( ) posted Mon, 03 June 2002 at 4:43 PM

...the Star Wars Modelers' Alliance. Alas, when one links to it lately, all one gets is a message that "they" hope to be back online shortly. That was months and months ago.

Tempt the Hand of Fate and it'll give you the "finger"!


lelionx ( ) posted Mon, 03 June 2002 at 4:45 PM

everything you need to know about doing this is in the user guide that came with poser.you don't have to do all the exporting and importing stuff.there's a selection for create new model once you've got everything you want highlighted.just create new model with new name and delete old model,save new to poser prop library


friarblues ( ) posted Mon, 03 June 2002 at 5:12 PM

Ahhh after some confusing trials, lelionx appears to be right. I imported the 3ds file then clicked on the grouping tool. I highlighted the model I wanted to keep (by dragging the mouse over it until it was all highlighted) then clicked on 'create new prop' on the grouping tool menu. The tricky part was that after I closed the grouping tool menu, it didn't look like it changed anything, but what had really happened was that the old model was there as well as the new one, but the new one was on top of the old one and I couldn't see it until I either deleted the old model or moved it. Anyways, it worked. Thanks guys, appreciate the help. Now I got to figure out how to add textures to it. lol


leather-guy ( ) posted Mon, 03 June 2002 at 5:30 PM

If it lacks any UV Mapping at all, Export as OBJ file, Run the OBJ thru Steve Cox's excellent utility UVMapper, save, and Re-import.


friarblues ( ) posted Mon, 03 June 2002 at 5:45 PM

Just tried that. It didn't have a UV Map, so I was able to create one and resave the object. Worked real well. My problem now is trying to get a UV map that sufficiently seperates the area of the object well enough for me to use as a texture template. But at least I now know how to make one. :) Thanks guys.


lelionx ( ) posted Tue, 04 June 2002 at 2:09 AM

friarblues that's another thing you can do with the grouping tool.make seperate groups for the model.that way when you export the obj and open it in uvmapper you can make maps of each group.just make sure you get the right polygons and all the polys for each group.some of the s.w. models can be pretty complex.it might help to switch back and forth between smooth and wireframe.when using the grouping tool.


friarblues ( ) posted Tue, 04 June 2002 at 8:24 AM

Ah thanks mate. I've been reading up in the poser manual about the grouping tool but it just gives pretty basic definitions about how to use it. I'll try out what you suggested.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.