Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Jessica: There's that quest for glory guy again. according to what I've read most of sierra's stuff was hand drawn or sometimes based on photographs or movie clips. 1) you can't. you will have to make a boolean subtraction . use a rock or series of rocks for your negative boolean. if you want stalagmites/stalactites , they will probably need to be seperate objects. 2) looks like johnpenn has a handle on that. - never disturb a sleeping kabool.
simple as simon - go to terrain and choose new for the blank canvas - even though you are looking from above imagine you are looking at the cave entrance.Leave the current settings aand just with just quick single clicks to the rough shape not forgetting to leave a hole for the entrance change the flow, add noise to taste.Exit and rotate appropriately.other similar terains can created in the same way.Boolean a couple of cubes and butt them up to the inside of the opening. And finally let us see the results
Jessica: __shapes: Tell me - Do you know how to use the elevation tool tn the terrain editor? If not, you need to learn to use it to make custom terrains. you need to play around with it to get some experience for a day or so. or... you could make a custom 8-bit grayscale image in you favorite paint program. (Should be square). - the problem is that you can't actually see the difference between the shades of gray.) either way you'll be making custom terrains in no time. __perspective: try using the "ground level" camera to get a perspective and zoom in from there (slowly.) patrick: Interesting idea.
Jessica sorry I didn't see your last post until I posted. note that the only problem with Patrick's idea is that you are limited to the depth of the "lattice". If you are going to use his method you may be able to use multible copies of the lattice to make the cave deeper. I still think that the boolean method is simpler for a feeling of depth.
Attached Link: http://www.renderosity.com/tutlink.ez?tutorialid=119
When I was browsing the tutorials section i found this check it out. ![Message671422.jpg](http://www.renderosity.com/photos/Message671422.jpg)Jessica: Wow you're close now. ungroup everything and re-place your objects. (this IS the hard part). You'll need to look at it from front, side and top views and adjust until it looks right in each view. NOTE: It helps to set your camera in a cardinal view (ie South and 0 degrees). In the top view the objects should be placed in the scene normal to the camera (90 degrees). Think of it like a "T" where the downleg of the T is the camera view center and the cross of the T is the view of your object. when everything is fine you can adjust the grouped object and readjust the viewe. You're getting there.
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