Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Well, getting home from the day's events I look at the file and it did have a black highlight on the skin at 71%. Setting it to 100% didn't give me a noticable effect on this figure. I'll see what the bump map idea will do. Once I figure out how to make one of random noise... :)
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Well. I just did two test renders with noised bump maps. One using a 300300 noise bump map that gave no 'for sure' effect. The other at 20002000 pixels made her look like a surviver of an extreme case of chicken pox. With skin resembling the surface of a crator pocked moon... So, any recomendations as to what sort of setting I should go for?
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Sounds like you just have the bump map level set too high. Try single-pixel sized noise on a map 2000x2000 and set the bumpmap level to around 10-20% in the surface materials box. The effect also depends on how close your figure is to the camera. Should get something like this. This image is from a new skin texture WIP. This one had the level set at 20% on the skin (perhaps a little too high still) and 100% on the nipples. Skin highlight value was 44 and nipple highlight was 244.
Ah. I set highlight to 100% on the dial. Btw, how did you mange to get a picture posted in a message reply? I don't see anything for including a picture in here. Does it accept html in the body of these things? I wanted to post what I was getting last night but couldn't figure out how to without starting a whole new thread (which seemed like a waste).
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Attached Link: http://www.geocities.com/arcady0/Robin/
How do I cut down the 'shinyness' on the skin of my figures. I like the outfit being shiny in this case, but not the skin. Notice her right shin in particular. There's a few 'sample' renders at the URL there, but it's the same problem all around.Truth has no value without backing by unfounded belief.
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