Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Yeah, that's my point. I never had a lot of luck using the depth cue setting and I find that I can use filters to do neat things in Poser. I made falling snow for may animated Xmas card by flating the square prop, making it transparant with a white polk-a-dot speckled texture on it. I then stretched it and had it descend on the y axis it from start frame to end frame to create the effect of snow fluttering to the ground. I put that filter in front of everything and vola' I had a winter wonderland. In another image, I turned a square on its corner and made a diamond out of it. Made it transparent, and put posette inside. Looked cool. None of this may be new to the old Pro's out there, but for newbies like me...it's something to do. -Rob
For those about to try this. Here's some ramblings - I do mean ramblings - I found out that might help. I mentioned using the square (not the box prop it will work for some things but can be a bit of a pain in the butt, and renders images different than the square.) I believe you have two options originally with Poser 4 - a reg square and a one sided square - both are already flat (so what I mean by flatening them is reducing the z from 100 to 0 - but can't remember why I did that now, not sure it made a difference -I think I was experimenting with thickness or something, or maybe it was because I resized the square using the scale setting.) I played around using different colors, trans settings, textures, bumps, and trans, etc. I normally turn shadow off on the filter (square or whatever) in the properties for the object. Also, if I am not mistaken bumps will not work unless you also use a texture with the filter - can't remember about trans for sure, but I think that is the same. Reflection maps work okay with out texture and I normally turn off the multiply through lights. With some scenes, I found the filter effect looked better when the image was render with anti-alias off. Which makes the render quicker as well as is a fast way to test render an image in general. Well, hope that helps some for any who want to experiment with this. Regards, -Rob
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