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Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)

 

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Subject: Losing transparency in going from Poser to Carrara


arcady ( ) posted Fri, 18 February 2000 at 2:49 AM · edited Wed, 01 January 2025 at 1:00 PM

file_122136.jpg

Hello; What's going on here? WHy am I losing the transparency and how do I get it back? It's done in the poser figure via making the material color for those sections transparent and not through a transparency map. Nevermind about the bad lighting and all. This render is just a quick slap together to illustrate the transparency issue I'm having. I just exported the Poser figure as an OBJ file with no options other than the default ones checked, then imported the OBJ into Carrara again with no options other than the default ones checked. Then threw in a spot light so the figure was 'visible' and hit the render button.

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MarkBremmer ( ) posted Fri, 18 February 2000 at 5:59 AM

Carrara handles transparency different that it's predecessor. If an object is going to be transparent it CAN'T have a color in the color channel. (Yes I've had to retool any RD 5.5 image pulled into Carrara too) Adjust colors in the Highlight and Shininess channel. The best way to see how to set them up is to look at the stock shaders the the Carrara browser. Using transparency maps in a complex multichannel is now a gotta do. However, by using a complex multichannel with multiple transparecny maps you can now create some really rich and cool shaders that were impossible to make in RD. Mark






arcady ( ) posted Fri, 18 February 2000 at 10:32 AM

Ah... here's my post from last night... I wonder what the other one was.... Funny thing is that when I went into the shader and looked at the values for the section that was ending up visible it had a color setting of 'none' not the 'white' that Poser uses. I turned up the dial to 100% on "Multi Channel:Transparency:Value:" and in the shader preview it got a semi-transparent white look to it but in the render nothing changed. It still came through as white.

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