Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I am a real newbie but I just use the attributes numbers and pretend they are in inches. Once my object is done I can resize it if I need to. So an 8 ft door would be 96 in the Y attributes. Three feet wide would be 36 in the x or z and the other coordinate would be the thickness say 3 or 4 inches. Hope this helps. Ang
Yep. For close-ups and/or indoor scenes, I use 1bu=1inch. Other times, I'll use 1bu = 1 ft. or 1bu = 1 meter. When I import a figure from Poser, it almost always comes in at 40.96bu tall. If I want it to be a scale 6ft (72 in) I can just feed in the original height (using an onscreen calculator) as a number to divide the target height by, and get a multiplier that will make it the right size. That way I can keep all my charactes and props in proportion.
I am not a newbie and I do exactly what is suggested above. For distance work, I use 1 bryce unit = 1 foot, for closer up it's 1 unit = 1 inch.
I suggest that you also create and keep two sets of materials, one that is for your close up models and one for the distance models, scaled appropriately.
Could be worse, could be raining.
1bu = 1cm works for me. But don't forget, the measurements grid goes to 3 decimal points although you can't see more than 2.
in other words..............20.48 could be adjusted to 20.485 but you wouldn't see the '5' on the grid.
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Is there a way to Get precise measurements for objects in bryce, like say i wanted a doorway to be 8 feet tall, how could i go about doin this??? itsrainin