Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)
you could do that, its what I normally do, but then you'd have to remove the eyes from the poser figure entirely and then import the newly mapped eyes and stick them in his head. The old eyes wont use the new template. I usually just dump the poser eyes entirely and toss some eyes I made in max into his head, there are eyes all over the internet you can use. For good close ups, map the eyes so that the eyewhite, iris, and pupil fill the whole map, and then make a 1000x1000 texture using that template and apply it to each eye. For ease of use, I usually assign all three of them to one material named eyes. Another method is import the whole mesh, remap the eyes to fill the whole screen over the rest of the texture coordinates, and then use a seperate map for the eyes than you are using for the rest of the figure. Then save your newly mapped obj in the geometry folder and point your cr2 file at the geometry so your figure will use the new eyes every time you pull him from the library.
Attached Link: http://www.silverleifstudios.com/uploads/brushtutorial/gvclass.htm
here's a great tutorial and and it's necassary photoshop brushes if it helps.... Alexhey, darkphoenix you mean you delete the poser figure's eyes completely? how do you add new eyes then and make them act as eyes? (so they move with the head and all) and have all the "up/down" "left/right" dials if it's not too much trouble, could you give me a url or two of sites that have eyes available to download? or tutorials on how to make my own? any help is appreciated, so, thanks :)
some more resources that might help http://interneteye3d.com/Tutorials/2001/dec/PaintDino/default.asp a texturing tutorial, contains info on texturing eyes using bryce procedurals, ca be applied to other apps http://www.3rddimensiontutorials.com/Iris1.html another useful eye texturing tutorial using photoshop http://www.3dluvr.com/content/artz/3dsmax/std/eyes1.php here is one example of an eye modeling tutorial. Not the best but awesome for beginners.http://www.comet-cartoons.com/toons/3ddocs/eyerigging/ another modeling tutorial
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how can i create my own eye textures for the P4 man from scratch? i've tried editing the eyes in a normal texture, but they're so small that when you render from really up close, it's really blurred and pixellated if i exported both eyes as obj and imported into UVMapper and made a template from that, would that work?