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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: I Surrender. Body morph hell!!


mastercrash13 ( ) posted Tue, 25 June 2002 at 11:20 PM ยท edited Thu, 09 January 2025 at 8:21 PM

I got a little problem. I used Vicki2 to make a character. I liked her so I named her Sally. I liked it so much I decided to make her a sister. She came out good to. She's Stacy. One problem, they CAN'T LIVE TOGETHER!!!!!! And it ain't a social problem. Ok I know this is a crosstalk problem and I hit the Tutorials and I even IM'd with RonKnights on this (Ron thanks for taking time on this it was SO appreciated feel better!). I tried a fix I thought might work and he suggested in using The Tailor to create the morphs. I tried this with both a NO morph Vic2 and a full Vic2. What winds up happening is it will make a morph called "Sally" and when I turn it the most awesome explosion of Poser-protoplasm happens I think I've created a new life form. I can understand that happening with the VIC with the morphs still in it but the one that was blank? I MUST be doing something wrong. So I need help in getting rid of the crosstalk and there are a LOT of morphs. Any ideas? For all I know I'm using the Tailor wrong. Thanks Gary


Jaager ( ) posted Wed, 26 June 2002 at 2:31 AM

Why on Earth are you using The Tailor for this? This is not what it intended to be used for. You have produced two characters using V2 morphs and saved each charcter as a CR2. This is the first step. Open Sally.cr2 alone. Make sure all non-essential morphs are zero. - joint fixes, faces expressions, things not universally specific to Sally. Select head, in the Object menu, select Spawn Morph Target name it: Sally Repeat this for every group (I usually avoid the digits, Heavy is the only morph involved there, if you have used Heavy, you have to decide if fat fingers are worth doing more than twice as much work.) Save the CR2. Now that you have Sally defined as a single morph on every group, you do not need the DAZ morphs that were used to make her. Given that you have more than one character, make a base Vic.CR2. (Once you have a base, you can use it for as many characters as you like.) Move a copy of V2 or V1 .cr2 to a temp folder. Change the extension to (vic).pz2 Open (vic).pz2 in MM4 and delete every morph on every group. There is a one click way to do this - it is in more options. Open a copy of V2.cr2 beside it. Copy over from the V2.cr2 to the (vic).pz2 - those morphs that you will want to use with a fully defined character = the facial expession morphs. the joint fix morphs the gravity morphs the nail morphs You no longer need the morphs that construct the shape of a charcter. Go down the list and thing about what the morphs do. After you have done this, save the (vic).pz2 as Vic-base.pz2 to your temp folder and then change the name to Vic-base.cr2 (MM4 may let you save it as a cr2.) Open Vic-base.cr2 in MM4 - open Sally.cr2 beside it. Copy each of the Sally morphs over to the base.cr2. Save this as Sally1.cr2. When each of the Sally morphs are 1.0, you will have Sally. You could make a Sally FBM, but what would be the point? Make a separate Stacy1.cr2 from the base. Zip up the Sally.cr2 and Stacy.cr2 files and store them in your backup and delete them from the Poser library. Sally1 will play nice with Stacy1 (except for the joint fixes which will cross-talk if you use them and do not use a protective method.) You can use The Tailor to make clothing morphs from the Sally1.cr2 to get a clothing item to fit Sally and from Stacy1.cr2 to get a clothing item to fit Stacy. The base.cr2 is also useful for cleaning up expression face poses that have shape morphs by mistake. Apply a face expression to it and resave the face pose. (The is no BigNose morph or any other morph other than those you copied over, so no data about those morphs will survive the clean up.) This is also the file to use to make your own face expressions. If you would like to share Sally (and Stacy) do this: Save a pose file (Sally0.pz2) from the original Sally.cr2. (You used BODY dials, and they are not saved - I know - you get them saved like this: In your temp folder, place a copy of Sally.cr2 Change the extension to Sally.pz2 Put a copy of Sally0.pz2 in this same folder. Open Sally0.pz2 in a simple text editor EditPad (Classic or Lite works fine) { version { number 4.01 } HERE IN THE FILE actor hip:1 ADD THIS: actor BODY:1 { channels { } } save the Sally0.pz2 (Make sure it does not have .txt added to the end) This makes a place for the BODY dial settings (valueParm) Open in MM4: Sally.pz2 and Sally0.pz2 In BODY copy all of the valueParm in BODY from Sally.pz2 to Sally0.pz2 Save Sally0.pz2 This pose file will duplicate Sally for anyone with V2 and they can make their own single morph version using the above method. You may not supply Sally morphs to the public, it allows those who do not have V2 to benefit from V2 morphs.


Jaager ( ) posted Wed, 26 June 2002 at 2:51 AM

Maybe I should have said this first: MM4 is limited in the options available for a *.cr2 There are a lot more options available for a *.pz2 As far as MM4 is concerned (and for lot of things in Poser as well) the only difference between a cr2 and a pz2 is CR or PZ . If you need the options available for a .pz2 - morph dials in body, scale channels, you just change the extension.


mastercrash13 ( ) posted Wed, 26 June 2002 at 9:29 AM

Jaager, outstanding! I can't thank you enough! MAN what a detailed explaination! I'll be trying to do this shortly, hope I get it right. The thing I mentioned with The Tailor is that it was an experiment as both Clothing and Bodys are CR2 files. Ron's done this for single bodymorphs and it worked I was just thinking about it so I tried it. Hey it was a cool explosion! Thinks again! Gary


ronknights ( ) posted Wed, 26 June 2002 at 10:50 PM

Actually, many people have said they've successfully used Tailor to swap or move morphs for characters. This can be a bonus since The Tailor 1.1 now can handle Full Body Morphs (FBM). Morph Master cannot. One thing that confuses me. When I select a FBM, I don't see corresponding morphs in each individual body "group." I cannot seem to create a FBM by going through all the individual body parts. For instance I don't see "heavy" in all body groups. That's why my Marlin Character looks so fat at the top, and his legs are so skinny. I still can't see a way to remedy that problem. Or maybe it's just my own lack of knowledge. *** Jaager, you're obviously one of the experts in this area. I printed out your latest advice, and am trying to follow your lesson. I wonder if it's possible or permissable to distribute "blank" versions of the characters to save others the work?! Obviously the blank character won't work without the original. And we wouldn't be distributing morphs, because they'd already be removed.


mastercrash13 ( ) posted Thu, 27 June 2002 at 1:24 AM

Hey Ron thanks for adding to this thread and explaining the Tailor attempt. I couldn't do it justice. Also thanks for all your help last night it was SO appreciated. Jaager THANKS it worked like a charm. I had a small problem with the Gen morphs that were in there I left them in and when I Dialed up Sally she was a little crumpled in that area. I went back to the character I just made removed them and it was great. Re-saved it and then just added the NECESSARY Gen morphs. It works PERFECTLY. Y'all have been great! Gary


Jaager ( ) posted Thu, 27 June 2002 at 2:00 AM

If they were my gen morphs, they are meant to be used in a specific way. For those, I recommend leaving them out of the character altogether. Use the morphs the same way you would Smile or other expression morphs. If you wish to change the shape of the gen on your present version, you must have the gen morph you saved with the character set to its exact negative value, and then add in your new one(s) - just so that the final value is 1.0 I made Normal first - then I made all of the others from Normal. So if you use a mixture, and the combination adds to be more than 1.0, it takes Normal greater than 1.0. Some morphs can exceed their designed limits, those get ugly if you do.


ronknights ( ) posted Fri, 28 June 2002 at 8:04 AM

So does anyone have any answers for my questions? Some of this stuff has been unresolved for months. I'd like to figure it out so I'm sure to do everyhing right now that I've finally started releasing characters in Free Stuff. It also seems to me that clarifying things more would benefit others. That's plain after mastercrash13 had his experience.


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