Wed, Feb 5, 1:07 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Bryce "considers" *.lwo to be "invalid format" while importing


Pontigary ( ) posted Wed, 26 June 2002 at 5:16 AM ยท edited Wed, 05 February 2025 at 1:07 PM

Dear Brycers, has anyone came across the following: Bryce don't import *.lwo (Lightwave format), "saying": "an unexpected error has occured (invalid format)". It happens with the simpliest objects even (I tried experimenting with a cube). I have win2000, Bryce 5.01 (i. e. patched) and Lightwave 7.5. It happened on my friends's PC as well (win98, Bryce 4.01, Lightwave 7.0). Other formats (that should be understood by Bryce - *.3ds, *.dxf, *.obj) are imported and converted without any problem. Thanks a lot in advance, Anthoy Pontigary.


Rayraz ( ) posted Wed, 26 June 2002 at 6:40 AM

I've only got the 'Out of memory' message (There was 90GB free harddisk space, so I don't see why this message was there, but that's another thing). What I think is that Lightwave 7.5 has some extra features in it's file-format and therefor the lightwave 7.5 files are not exactly the same and bryce doesn't recognise the file-format. I'm not very good with lightwave (30 minutes experience with version 7), and all this is just a quick quess. All that was said in this paragraph might be 100% incorrect. It's just a theory.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


dan whiteside ( ) posted Wed, 26 June 2002 at 7:08 AM

I don't have LW but my modeler exports LW7 and I get the same message - maybe Bryce5 only imports up to LW6?


Aldaron ( ) posted Wed, 26 June 2002 at 7:31 AM

You have to have the available memory to load the whole model into RAM, virtual memory isn't used when importing models.


Allen9 ( ) posted Wed, 26 June 2002 at 12:21 PM

I import .lwo up to version 5 in Bryce 4 all the time, with absolutely no problem. LW6 has caused some problems and LW7x won't load at all. It's got to be the version differences in LW that are the problem.


Pontigary ( ) posted Wed, 26 June 2002 at 2:01 PM

Thank a lot. So it isn't MY configuration/software problem as I see (I have 1 Gb DDR and don't think it's a memory question). With best regards, Anthony Pontigary.


RonGC ( ) posted Wed, 26 June 2002 at 3:14 PM

The Lightwave object format changed with version 6 and up. Bryce can only import up to version 5.6. Corel really needs to upgrade their LW importer for bryce. I use LW 7.5 and Bryce together but you have to save the object out in the earlier 5.6 format. Hope that helps in some way to lessen the frustration :-) RonGC


Flak ( ) posted Wed, 26 June 2002 at 9:09 PM

RonGC is right. Also, make sure you don't save your object as layers.

Dreams are just nightmares on prozac...
Digital WasteLanD


EricofSD ( ) posted Thu, 27 June 2002 at 2:19 AM

I haven't experienced this yet, but that's no conclusion cuz I don't mess much with the format. Two things to do. One, get the patches at Corel. If you patch Bryce, be sure to patch Lightening if you are on a network. Two, look into a file converter. Here are two of them.... http://www.xdsoft.com/explorer/ http://home.europa.com/~keithr/crossroads/


EricofSD ( ) posted Thu, 27 June 2002 at 2:21 AM

To clarify, see if one of the converters will open the file and save it as something else. I've used modelers to open and resave even though modelers are not particularly 'converters'. Be inventive, experiment.


Rayraz ( ) posted Thu, 27 June 2002 at 2:47 AM

Hey, my wild quess was right! I just knew I had psychic powers :)

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.