Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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Chris, From what I can tell, CS2 doesn't allow for creasing in the subdiv smoothing function (ss). Turn it off. Work with the model in straight vertex mode and do a few subdivides in a couple of strategic places then start to apply creases. The actuallity of it is that ss doesn't seem to allow for any creasing, hence smoothing. But it may take a bit of work. Incidentally, try changing the model you imported into a vertex mesh (edit-->convert to other modeller). In the long run, this is much easier. ken
Carrara stores qualities (or lack thereof) for each edge in a model. Unless you create small features via small (short) edges, you won't be able to have sharp edges specified in small areas. One caveat... you can simulate sharpness with extremely small smooth edges at the expense of rendering time. Sharpness or smoothness is an artifact of the rendering process. Your model is simply a guide for the rendering engine: the model "specifies" sharpness or smoothness in the tonal averaging portion of the rendering pipeline. Boolean works well with completely enclosed spaces. Your models to be operated on should not have any holes. UV mapping will be destroyed, however. Suggest procedural shaders for any boolean objects. Good luck.
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I am having problems with the crease feature. How does one create a crease next to a smooth flowing part of the model? I've read the manual but without a practical example, it's kinda difficult. Thanks, Chris