Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Thanks, SFG. Although I have both the tailor and Mike 2, it still works out a whole lot faster for me to download and install your version than to make one myself. Next time I do a Mike 2 pic, this will save me a lot of effort. Much appreciated.
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Color me stupid. I already have your previous fine version of the bodysuit. Do I need to decode this new one? If I removed your previous suit, would I then need to decode this one? ** "*** PURSUANT TO DAZ' REQUEST THE CR2 FOR THIS FILE WILL BE ENCODED TO REQUIRE PREVIOUS INSTALLATION OF MIKE2 WHEN ONE IS RELEASED. CURRENT FILE IS NOT CR2 ENCODED BUT MAC USERS MAY NEED TO RUN A CONVERSION PROGRAM PRIOR TO USE. ***" You lost me on this sentence.
I whole heartedly agree Lyrra! === Ron, since you already have the first version you don't have to decode the pcf file again. This one uses the exact same object file as my first one so all you need to do is install the new CR2/RSR/PNG files in your library and its good to go. If you want to keep the old one installed as a "light" version (the extra morphs make the file A LOT bigger) you can and they won't cross talk with each other if you use them together in one scene. If you only want the most complete version, install this one and delete the prior SFG suit from your poser library and leave the obj file in geometries alone. Since you don't have a Mac, that sentence doesn't really apply to you. Daz wants the suit encoded to prevent use by people who don't own Mike2. When they come up with the encoder, I will be doing that with this suit. Its my understanding that a Mac version of the encoder will take longer to make, so Mac users may want to grab the suit now while it only needs the object decoded and not the cr2. Regardless, I am told that the Mac converter has to used on the files to make them compatible whether anything is encoded or not. I don't really know because I don't have a Mac, but that's what I've been told so I thought it polite to point Mac users in that direction up front.
OK, thanks. I got really confused because I assumed you might have gone ahead and used that new "proposed" encoding method to eliminate possibility that someone would circumvent the need for Mike 2. Hey, that's kool. I figured out my own way around this encoding problem: My characters were based on Mike 1 & Vicky 1... So there is no circumvention problem... No need to encode the bodysuits.
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Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=scifiguy&Topsectionid=0
My ever so controversial body suit for Mike is once again available and has been expanded to be better than ever! If you already downloaded the prior version, you can use this one in the same scene without cross talk (you do not need to decode the pcf again if you installed the first version).SPECIAL EDITION FEATURES:
~ 84 full body morphs for greater flexibility.
~ Easy paint texture map compatible with Beyond Bent shard, Sturkwurk hero, and Gorodin Sci-Fi textures.
~ Visibility poses for hiding covered body parts quickly.
~ 12 Mike2 faces.
~ Never a restriction on commercial render use.
-->> Mike's body suit from DAZ clothing pack2 is required (objaction encoded remapped obj file) <<--
*** PURSUANT TO DAZ' REQUEST THE CR2 FOR THIS FILE WILL BE ENCODED TO REQUIRE PREVIOUS INSTALLATION OF MIKE2 WHEN ONE IS RELEASED. CURRENT FILE IS NOT CR2 ENCODED BUT MAC USERS MAY NEED TO RUN A CONVERSION PROGRAM PRIOR TO USE. ***
NOTE: The encoded version will be exclusively available from RuntimeDNA's free section. Vicki/Steph version and the original SFG Body Suit for Mike are currently available only at RuntimeDNA. They are around item number 35 in the free section a few pages in. Vicki/Steph version will also be encoded when one is available. The previous version for Mike will be retired when this one is encoded.