Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
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"I want to be what I was
when I wanted to be what I am now"
Attached Link: http://uk.geocities.com/bryster3d
Count this then........LOL Each playing board is made up of individual squares. Each chess-pieces is made up of several positive and negative componants as is the supporting c-structure.Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=722413
So far this is it. I'm currently working on creating a character out of metaballs and making it fully posable at the above link. And the interior as well as exterior of a ship I plan on using in a movie.Attached Link: http://www.deeptextures.demon.co.uk/DTXflsh5.htm
go to this link, and look at this man's work, its astoundingYeah, he's all Bryce. This is a revamped site that doesn't scream the word Bryce. On the lower left side of the site page is the word "textures", put the pointer on that a few .mat's will appear for download. I think he got rid of his original site(s) that had tutorials on how he models in Bryce, which is a shame, they were the best.
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Attached Link: http://www.deeptextures.demon.co.uk/Dtextres/DpTxfrme.htm
Crakmine & AgentSmith - Lester Troughton's tutorials are still online, and you are right; they are astounding, the best! http://www.deeptextures.demon.co.uk/Dtextres/DpTxfrme.htm Click on "modeling" at the bottom of the page... His texture tutorials are also good.Attached Link: http://www.renderosity.com/viewed.ez?galleryid=184653
After Humorix did his metaball Draco, I got inspired to make a dragon too. I was supposed to finish this, but this is as far as I got. It's totally posable, and totally on the back burner. Here's the wireframe, follow the link to see it rendered.Attached Link: http://www.3dcommune.com/3d/galview.mv?Bryce+j6eSnqu3Y+1019937136
I'm working on a MD 520N NOTAR. This is the blue demo that the company had for a while. I logged about 100 hours in it. N52000 was the original registration. It was changed when resold a few times as I recall.The link shows another image. Its still a WIP and needs more on the coanda boom and cockpit along with the blade design, and of course, the final texture.
Attached Link: http://uk.geocities.com/bryster3d
http://www.deeptextures.demon.co.uk/DTXflsh5.htm I just talked to Lester (deeptextures) and he tells me that his work is almost 100% Bryce.....Attached Link: http://www.fignations.com/jelisa/dbryce/img68b.html
Mine would have to be my Gothic Cathedral, took about 3 months to build. I've lost one of the files due to corruption when I burned it to disk.This is a facade only with booleaned cubes behind windows and doors to hold a radial light and block the sky from showing through.
The link above is the page that shows the file stats (how many spheres, cubes, polygons, etc.
-darlisa
You did ask for most complex, didn't you? Bryce looks hard, and it can be; but there are many people out there working to create come really cool things in it. Instead of disbelief, take it as a challenge. That's what I do. I can tell you right now, some of this stuff looks just insane, and most of it is. But when you start getting into it, and you see how it works, it gets under your skin, and you have to finish no matter how many little balls it'll take. If there's on piece of advice I can offer it's this: Don't forget about the Lattice tools. You can get all kinds of crazy organic (and inorganic) shapes with that thing that you could never make with balls and boxes. Best of luck with it!
" are all these with boolean objects? coz they look a bit difficult 2 b constructed in bryce?" My boat above, the main hull is a cylinder with negative and intersecting cubes and spheres. The sail and yardarm are a lattice. Terrains are the platform and the aft deck and flags. The curved lines are metaballs the straight lines are cylinders. the rowers (hard to see) are metaballs and the wizrad is a combo of terrains and metaballs.
"are all these with boolean objects? coz they look a bit difficult 2 b constructed in bryce?" Well, the lute was not 100% Bryce, because the body was created in 3D Studio. But it was just an egg shape, so I booleaned it hollow, cut it in half with a cube, intersect- booleaned the edge, as well as sound-board. Then added a negative cylinder for the hole and put in the rose made from lattice. Oh, yeah, the head was also done in 3DS, because I didn't want to play games with skewing in Bryce. But it was also booleaned in Bryce. Everything else was Bryce primitives. Have you seen Humorix's gladiators done for June challenge? Talk about difficult ... :-)
-- erlik
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wat is the most complex object anyone has created in bryce? i jus wana c wats possible in bryce, especially object creation