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Subject: wat is the most complex object anyone has created in bryce?


superjunk ( ) posted Sun, 07 July 2002 at 7:17 PM · edited Wed, 06 November 2024 at 3:24 PM

wat is the most complex object anyone has created in bryce? i jus wana c wats possible in bryce, especially object creation


AgentSmith ( ) posted Sun, 07 July 2002 at 7:54 PM

file_15355.jpg

952 parts, all primitives. Bryce 4. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


cshaftoe ( ) posted Sun, 07 July 2002 at 8:10 PM

Attached Link: http://uk.geocities.com/bryster3d

file_15356.jpg

Count this then........LOL Each playing board is made up of individual squares. Each chess-pieces is made up of several positive and negative componants as is the supporting c-structure.


Aldaron ( ) posted Sun, 07 July 2002 at 9:18 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=722413

file_15357.jpg

So far this is it. I'm currently working on creating a character out of metaballs and making it fully posable at the above link. And the interior as well as exterior of a ship I plan on using in a movie.


Crakmine ( ) posted Sun, 07 July 2002 at 10:07 PM

Attached Link: http://www.deeptextures.demon.co.uk/DTXflsh5.htm

go to this link, and look at this man's work, its astounding


big_hoovie ( ) posted Mon, 08 July 2002 at 5:32 AM

crakmine....were all of those done in Bryce?? I didn't see anywhere what program was used.


AgentSmith ( ) posted Mon, 08 July 2002 at 6:27 AM

Yeah, he's all Bryce. This is a revamped site that doesn't scream the word Bryce. On the lower left side of the site page is the word "textures", put the pointer on that a few .mat's will appear for download. I think he got rid of his original site(s) that had tutorials on how he models in Bryce, which is a shame, they were the best.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


vasquez ( ) posted Mon, 08 July 2002 at 10:12 AM

file_15358.jpg

Here is my most complex object. fully poseable and very beautiful (accordin to me ;P)


Rochr ( ) posted Mon, 08 July 2002 at 10:49 AM

file_15359.jpg

Well, heres mine. Booleans.

Rudolf Herczog
Digital Artist
www.rochr.com


BecSchm ( ) posted Mon, 08 July 2002 at 11:01 AM

Attached Link: http://www.deeptextures.demon.co.uk/Dtextres/DpTxfrme.htm

Crakmine & AgentSmith - Lester Troughton's tutorials are still online, and you are right; they are astounding, the best! http://www.deeptextures.demon.co.uk/Dtextres/DpTxfrme.htm Click on "modeling" at the bottom of the page... His texture tutorials are also good.


Erlik ( ) posted Mon, 08 July 2002 at 2:37 PM

file_15360.jpg

This is it for now. Measly 161 object.

-- erlik


johnpenn ( ) posted Mon, 08 July 2002 at 3:15 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=184653

file_15361.jpg

After Humorix did his metaball Draco, I got inspired to make a dragon too. I was supposed to finish this, but this is as far as I got. It's totally posable, and totally on the back burner. Here's the wireframe, follow the link to see it rendered.


big_hoovie ( ) posted Mon, 08 July 2002 at 7:18 PM

I bet you could get the wings to work properly when you posed it.... it would take a lot of creative parenting, though, I bet....


johnpenn ( ) posted Mon, 08 July 2002 at 9:12 PM

Well, the wings are actually behaving pretty well now. They still need to be tweaked a bit when you pose them, but they're OK. I do want to get it perfect though, but it's on the back burner. Though, I have an awful lot on the back burners, perhaps it's time to clean up after myself.


EricofSD ( ) posted Mon, 08 July 2002 at 10:52 PM

Attached Link: http://www.3dcommune.com/3d/galview.mv?Bryce+j6eSnqu3Y+1019937136

file_15362.jpg

I'm working on a MD 520N NOTAR. This is the blue demo that the company had for a while. I logged about 100 hours in it. N52000 was the original registration. It was changed when resold a few times as I recall.

The link shows another image. Its still a WIP and needs more on the coanda boom and cockpit along with the blade design, and of course, the final texture.


cshaftoe ( ) posted Tue, 09 July 2002 at 7:07 AM

Attached Link: http://uk.geocities.com/bryster3d

http://www.deeptextures.demon.co.uk/DTXflsh5.htm I just talked to Lester (deeptextures) and he tells me that his work is almost 100% Bryce.....


big_hoovie ( ) posted Tue, 09 July 2002 at 9:04 AM

EricofSD... question... what's that red stripe?


jelisa ( ) posted Tue, 09 July 2002 at 11:28 AM

Attached Link: http://www.fignations.com/jelisa/dbryce/img68b.html

file_15363.jpg

Mine would have to be my Gothic Cathedral, took about 3 months to build. I've lost one of the files due to corruption when I burned it to disk.

This is a facade only with booleaned cubes behind windows and doors to hold a radial light and block the sky from showing through.

The link above is the page that shows the file stats (how many spheres, cubes, polygons, etc.

-darlisa


superjunk ( ) posted Tue, 09 July 2002 at 5:21 PM

are all these with boolean objects? coz they look a bit difficult 2 b constructed in bryce?


johnpenn ( ) posted Tue, 09 July 2002 at 7:26 PM

You did ask for most complex, didn't you? Bryce looks hard, and it can be; but there are many people out there working to create come really cool things in it. Instead of disbelief, take it as a challenge. That's what I do. I can tell you right now, some of this stuff looks just insane, and most of it is. But when you start getting into it, and you see how it works, it gets under your skin, and you have to finish no matter how many little balls it'll take. If there's on piece of advice I can offer it's this: Don't forget about the Lattice tools. You can get all kinds of crazy organic (and inorganic) shapes with that thing that you could never make with balls and boxes. Best of luck with it!


Aldaron ( ) posted Tue, 09 July 2002 at 7:40 PM

" are all these with boolean objects? coz they look a bit difficult 2 b constructed in bryce?" My boat above, the main hull is a cylinder with negative and intersecting cubes and spheres. The sail and yardarm are a lattice. Terrains are the platform and the aft deck and flags. The curved lines are metaballs the straight lines are cylinders. the rowers (hard to see) are metaballs and the wizrad is a combo of terrains and metaballs.


jelisa ( ) posted Tue, 09 July 2002 at 8:11 PM

file_15364.jpg

The cathedral is almost entirely primitives and booleaned primitives with a few symmetrical lattices thrown in. The image above shows one of the window frames in wireframe view.

My goal on this was to do a complex building almost entirely out of primitives and in Bryce.


Erlik ( ) posted Wed, 10 July 2002 at 7:14 AM

"are all these with boolean objects? coz they look a bit difficult 2 b constructed in bryce?" Well, the lute was not 100% Bryce, because the body was created in 3D Studio. But it was just an egg shape, so I booleaned it hollow, cut it in half with a cube, intersect- booleaned the edge, as well as sound-board. Then added a negative cylinder for the hole and put in the rose made from lattice. Oh, yeah, the head was also done in 3DS, because I didn't want to play games with skewing in Bryce. But it was also booleaned in Bryce. Everything else was Bryce primitives. Have you seen Humorix's gladiators done for June challenge? Talk about difficult ... :-)

-- erlik


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