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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: HELP WANTED. Serious Replies Only Please.


caleb68 ( ) posted Thu, 18 July 2002 at 12:06 AM · edited Mon, 27 January 2025 at 8:41 AM

whaaa.gif"
Having a bit of a conforming problem as shown in picture. The handle should be in his hand, when not conformed its sitting in the proper spot, but when conforming it moves off to the side like that. Actor body, and Actor hand values match exactly. Need a solution to fix this problem or Thoughts on fixing it. This is NOT a prop it is a Conforming Figure.


caleb68 ( ) posted Thu, 18 July 2002 at 12:07 AM

file_16702.jpg

ergg.. image didn't show... here it is


The 4th Party ( ) posted Thu, 18 July 2002 at 12:38 AM

are there any bones in the object figure that the figure your trying to confom it to doesn't have, or are of a different name? then my next question would be, does it need to be a conforming figure, or would it work better being parented to the hand?


shadowcat ( ) posted Thu, 18 July 2002 at 12:45 AM

or are you conforming it to the right character. using a p4 item on mike or vice versa?


The 4th Party ( ) posted Thu, 18 July 2002 at 12:56 AM

another thought, if it's suposed to be in the hand so it can be gripped, I think the hand bone in the object would have to run 90 at a 90 degree angle from the handle, can you post a pic of it in the desired position?


The 4th Party ( ) posted Thu, 18 July 2002 at 12:59 AM

must be getting late :) run at a 90 degree angle my fingers were a couple steps ahead of my brain :)


caleb68 ( ) posted Thu, 18 July 2002 at 1:34 AM

file_16703.jpg

accually, yes, 67 bones that aren't in the original figure to be exact. this is a shot of the bones layout. The hand is running in the proper direction. Bones exist from the hip up to the neck and across to the hand how it sits right now that match the original figure. The other 67 bones are for the weapon itself.


caleb68 ( ) posted Thu, 18 July 2002 at 1:38 AM

just a note... someone may ask... yes the 67 bones all have original names that do not conflict with any of the models bones, nor any of the models clothing.


dboura ( ) posted Thu, 18 July 2002 at 2:02 AM

ok as I see it bud .. it looks excellent (travelling the Hellraiser series more .. kewl) As I seen 4th is right about the bones names. I take it that you wish the hooked chains going into the body or wrapping the arms? Assuming the first .. it's gonna be hard unless you make them act as a seperate posable cr2/pp2 where the hooks smart prop to the body parts you want them to. I know little about conforming but after reading through Nerd's tutorial a while back, when I made Alendra (Many thx Xurge for the chest piece it worked out great) but what I do know is that the bone names and axis need to be the same. One way that might work is creat invisible bones that adhere to the name of the body parts you want them conforming to ... like a chest if you want a hook through the chest ... then smart prop or parent the hook end into the invisible chest piece. Theoretically it would work so long as the chain is posable. In that matter best to treat the posability of the chain as a snake. Then maybe you can add pose files to it to make the chains go at different angles and etc.. either way though it seems best to look at the chain as a seperate cr2/pp2. Hope this helps some bud.


shadowcat ( ) posted Thu, 18 July 2002 at 3:10 AM

Oh, you're MAKING the item (lightbulb just going on) cheap & easy fix? move the .obj of origin.


caleb68 ( ) posted Thu, 18 July 2002 at 10:13 AM

moving the obj doesn't fix the jointing issue.


shadowcat ( ) posted Thu, 18 July 2002 at 11:42 AM

I'm probably not grasping the problem then.


caleb68 ( ) posted Thu, 18 July 2002 at 12:26 PM

file_16704.jpg

i made a new post with the joint problem, afte a good night sleep i found it. heres the prob


bloodsong ( ) posted Thu, 18 July 2002 at 6:47 PM

heyas; why are you making it a conforming figure, instead of just a regular figure that is parented to the hand? it seems to me, you're trying to create more problems for yourself than you need. (besides which, if it doesn't conform, you can stick it in any character's hand, without having to re-do a whole cr2 for each one). unless there's some other parts that follow other body parts, that i don't see in these previews.


shadowcat ( ) posted Thu, 18 July 2002 at 7:00 PM

ok, I think I understand the problem - you need to insert a bone between the ones that are already there. or - you have joint 1 & 3 connected and need to put in #2 so that you have a 1-2-3 connection, not a 1-3-2 or two separtate connections of 1-2 & 1-3. if I'm right about that, then the fix is... (drum roll please) select the bone shown in your image that is between the green crosshairs and the red circle (the hand I suppose) create the missing bone (you can adjust this later) now select one of the bones that is supposed to be attached at the other end, go to the file menu and select Object-Change Parent and have it point to the newly created missing bone, repeat as needed.


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