Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
First, there are no stupid questions! Here's what you do. Using spheres, add one to the top and bottom of the cylinder. Sink the spheres down about half way and make sure that the spheres are the same size as around as the cylinders are, then group all three objects together. Be sure to switch from Director view to Top view to make sure the objects are aligned properly. Let me know if you have any problems with this.
I think what you want to do is champher the object. Bryce doesn't do that. The above methods work, but are limited and you might end up putting a cube boolean on the sphere to flatten the top. To get a true champher, you'll need a decent modeling program to make your objects then bring them into Bryce. One effect would be to check the fuzzy box in the materials editor, but I dont' think that's what you're looking for.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ok maybe this is a stupid question, but tried a lot of things but none of them works well. I have bryce 5 and I am trying to make some edges round. For example, when I make a cylinder I want to make it with round edges on top and bottom, now my question is if there is a simpel way to do this or do I need to do it a hard way with adding and substracting some other stuff.... Tell me because I want to do this and am desperate... Thanks for your help