Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Cool! I like it! Have you thought of doing the whole thing in Bryce? You have much more control over everything there. Spike
You can't call it work if you love
it... Zen
Tambour
When I'm done with the texture maps I'll import the models into bryce and render the whole thing there. I just didn't feel like doing that much work for a test run. :) I plan on a series of images - in the room you see (his garden/workshop), in space, in a spaceship corridor and at the Crossraods. Some portait shots, some action, possibly a fight scene. The hood should be deeper, and I need to add serious texture and bump maps to the coat. But when I just came back into this page and he loaded in he looked great. :) And yeah - I'll be releasing the textures and materials I've made when I'm done. Sometimes that deep materials editor is like voodoo. I use Getcoltex to get uv templates. That gives me colored mesh so I can match bits easier. And UVMapper bombs on my system anyway. :) As for darkness - my other systems seems to be a lot lighter than this one. I could actually see the collar of the coat there. I need to recalibrate my monitors again. thanks for the comments, Lyrra
Ok.. I thought it was a UV mapper type of program. Thanks Spike
You can't call it work if you love
it... Zen
Tambour
I had actually made the texture for something else and just slapped it on this model. I liked it so much, I think I'm keeping it, so there will be two version of the texture - one with the technomage mods and one without. The eyes are straight from a photo, as is skintone. I think the original guy was hispanic of some flavour. I don't animate, but maybe someone will animate him once I release the texture. Even on a regular poser face the texture looks great. Thanks for the comments.
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