Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
A quick answer about hair; P5 will enable any object to grow hair. Hair can be used to grow side burns, eyebrows, moustaches, etc. You'll simply need to select a group of verticees that hair will grow from, click grow hair, set a few attributes such as length, length variation and pull direction, then style it. My personal impression is that eyebrows would likely be best served with a good texture map, hair does render slower than a good map will, but it certainly can be used to make very ralistic hair patches anywhere on a figure. Other areas on a human body that have patches of hair come to mind (pubic area and armpits), and these are very good locations for a clump of strand based hair.
You'll be able to control thickness of the hair at both the root and tip, as well as bending, translating and twisting of the hair at root or tip, or anywhere along its length. You'll also have settings for kinkiness, not in the naughty way, at any point on the hair's length and with variable amplitude and height. Plus you can also dial-in clumpiness to aggregate hair into thicker groups of strands. The physics parameters of hair incorporate gravitational forces, spring strength and damping, air damping, bend resistance, root stiffness and the hair's tendency to return to it's original starting position after interacting with these forces.
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yes it's me again :) I just had a thought, yes that does sound very unlikely. Could the new hair system in poser5 be used to do the eyebrows as well as ordinary head hair? I'm thinking along the lines of Ted Heath ones, Big & bushy :) Rob