Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
The new website will indeed have some information about the individuals that make up our team and make Poser what it is. I don't think all that info will be ready when we turn the switch next week, but it won't be long to follow. Another really cool crediting effort that we are undertaking is being delivered on the P5 content CD. We have a great CD based html front-end with artist bios and their content contributions linked to on the CD. You'll be learning a lot more about some the great names from this community.
Dunga, You don't want a hug? Or to be known as a nice person? I feel sorry for you, even though my sorrow will not be appreciated. A Google search on my name will show many of the early games-in-boxes, but I haven't been given credit on most of the stuff I've done and on none of the Internet stuff... most (or all?) of which has vanished in the dot.bomb melt-downs. How many people here remember WorldsAway? And it was one of the longest-lasting sites. This bothers me a little. But would I rather be known for all those projects? Or as a nice person? If I died tomorrow should the inscription on the cenotaph list 38 (I just counted-sheesh!) computer games and tools, or simply "She will be Missed". By now you are screaming, and jumping up and down, and wondering what this all has to do with money, because money is what being successful is all about... or IS it? If you get credit for your work, it is easier to get the next project, and earn even more money, but being employable has a personal component as well. I've been an Art Director, and building a team which can survive crunches and deadlines and lean times and flushes of success means balancing personalities as well as job skills. You need a perky person who makes everyone happier, and a diligent worker who makes sure that every i is dotted. You need a catalyst to find and spark new ideas and a curmudgeon to question them and put them to the cold light of reason. You need people with passion, but to avoid burn-out, you also need folks who can take the long view. Most of all, you need folks who like and respect each other and themselves. Maybe they will become friends, maybe they won't... but you certainly don't want them to become enemies. In a small team this isn't critical, it is VITAL. I've seen companies go down the tubes because the CEO hired on the basis of the resumes and ignored the conflicting personalities. I cautiously recommended a couple for one project last year and was told flatly no way in hell... because they have a reputation for screaming at each other. They are tremendously qualified (their list of credits is longer than mine), but if the paint blisters and the carpet rolls up and tries to crawl under itself to get away, the rest of the crew isn't going to get much work done that day. There is simply too much stress in this business to compound it. So, yes, being nice matters. The fact that the CuriousLabRats get along so well at this point in a long stretch is a tribute to the fact that they are nice people separately and as members of a team. I hope that they get credit for programming and debugging and virtual-reality-checking... but also want it to be known that every one I met would be welcome in my home. THAT is worth saying. Carolly
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Dear Kupa, everyone is asking about the poser 3,4,5 7,10 etc. Great!!! BUT, I think the people who WORK for POSER at the curios labs deserve a little attention too.There was a great picture of your people posted in one of the previuos messages. good idea. when you prepare the website for poser 5 please leave the section ABOUT your employee's biographies, or the info who is the leading programmer, animator, interface designer. I worked sometime for a great company and little was known what I have done or created. I wish to thank you all who progressed from poser1 to poser 5.