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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: FOR KUPA -- EMPLOYEES


dunga ( ) posted Fri, 02 August 2002 at 10:49 PM · edited Fri, 02 August 2024 at 11:11 AM

Dear Kupa, everyone is asking about the poser 3,4,5 7,10 etc. Great!!! BUT, I think the people who WORK for POSER at the curios labs deserve a little attention too.There was a great picture of your people posted in one of the previuos messages. good idea. when you prepare the website for poser 5 please leave the section ABOUT your employee's biographies, or the info who is the leading programmer, animator, interface designer. I worked sometime for a great company and little was known what I have done or created. I wish to thank you all who progressed from poser1 to poser 5.


hauksdottir ( ) posted Sat, 03 August 2002 at 4:24 AM

Dunga, They are a bunch of NICE people, too... the sort who make the world a better place just by smiling or helping or creating. It isn't often that you can walk into a company and share a hug with someone you just met. Carolly


dunga ( ) posted Sat, 03 August 2002 at 9:03 AM

no one wants to HUG!!! but is will be a good gesture from the company


Turtle ( ) posted Sat, 03 August 2002 at 9:46 AM

When you work for a company, you are the company. It's like Hockey No one player wins the Stanley Cup, it's the Team. Everyone at curious labs has made Poser what it is and Whats coming up.

Love is Grandchildren.


dunga ( ) posted Sat, 03 August 2002 at 11:40 AM

what is this? who wants the Stanley cup(by the way only americans enjoy it) why company cannot show its appreciation? or everybody must be like a 1 of a million mice?(the grey mass of nobodys?) the post is NOT to promote AN IDIVIDUAL but tho honor their work


kupa ( ) posted Sat, 03 August 2002 at 1:39 PM

The new website will indeed have some information about the individuals that make up our team and make Poser what it is. I don't think all that info will be ready when we turn the switch next week, but it won't be long to follow. Another really cool crediting effort that we are undertaking is being delivered on the P5 content CD. We have a great CD based html front-end with artist bios and their content contributions linked to on the CD. You'll be learning a lot more about some the great names from this community.


dunga ( ) posted Sat, 03 August 2002 at 10:57 PM

this what i am talking about!!! Thank you


hauksdottir ( ) posted Sun, 04 August 2002 at 3:07 AM

Dunga, You don't want a hug? Or to be known as a nice person? I feel sorry for you, even though my sorrow will not be appreciated. A Google search on my name will show many of the early games-in-boxes, but I haven't been given credit on most of the stuff I've done and on none of the Internet stuff... most (or all?) of which has vanished in the dot.bomb melt-downs. How many people here remember WorldsAway? And it was one of the longest-lasting sites. This bothers me a little. But would I rather be known for all those projects? Or as a nice person? If I died tomorrow should the inscription on the cenotaph list 38 (I just counted-sheesh!) computer games and tools, or simply "She will be Missed". By now you are screaming, and jumping up and down, and wondering what this all has to do with money, because money is what being successful is all about... or IS it? If you get credit for your work, it is easier to get the next project, and earn even more money, but being employable has a personal component as well. I've been an Art Director, and building a team which can survive crunches and deadlines and lean times and flushes of success means balancing personalities as well as job skills. You need a perky person who makes everyone happier, and a diligent worker who makes sure that every i is dotted. You need a catalyst to find and spark new ideas and a curmudgeon to question them and put them to the cold light of reason. You need people with passion, but to avoid burn-out, you also need folks who can take the long view. Most of all, you need folks who like and respect each other and themselves. Maybe they will become friends, maybe they won't... but you certainly don't want them to become enemies. In a small team this isn't critical, it is VITAL. I've seen companies go down the tubes because the CEO hired on the basis of the resumes and ignored the conflicting personalities. I cautiously recommended a couple for one project last year and was told flatly no way in hell... because they have a reputation for screaming at each other. They are tremendously qualified (their list of credits is longer than mine), but if the paint blisters and the carpet rolls up and tries to crawl under itself to get away, the rest of the crew isn't going to get much work done that day. There is simply too much stress in this business to compound it. So, yes, being nice matters. The fact that the CuriousLabRats get along so well at this point in a long stretch is a tribute to the fact that they are nice people separately and as members of a team. I hope that they get credit for programming and debugging and virtual-reality-checking... but also want it to be known that every one I met would be welcome in my home. THAT is worth saying. Carolly


c1rcle ( ) posted Sun, 04 August 2002 at 3:41 AM

Carolly just to be slightly OT for a moment, what games did you work on? I think one thing that maybe keeps them going is visiting the galleries & forums of sites like this & seeing how their baby "poser4" is being used & appreciated by us. Rob


dunga ( ) posted Sun, 04 August 2002 at 8:22 AM

guys! remember, this post is NOT about me.


hauksdottir ( ) posted Mon, 05 August 2002 at 2:13 AM

Rob, This post isn't about me, either, but the hard-working folks at CL,... so I'll take the game talk to IM. Carolly


c1rcle ( ) posted Mon, 05 August 2002 at 3:30 AM

yeah ok sorry :)


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