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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: I need help trying to fit clothing to non-human figures.....


Diesel59 ( ) posted Sat, 17 August 2002 at 12:04 AM ยท edited Mon, 02 December 2024 at 7:58 AM

I am trying to use clothing meant for human figures on other primates. The clothes can be reconfigured okay, but when I try to conform,or parent the clothing to the figure, it won't pose right. Anyone have any ideas? I'm pulling out the few hairs I have left in my head.


thip ( ) posted Sun, 18 August 2002 at 2:58 AM

It might help to conform the clothing first, and THEN taper/scale etc. to make it OK for your creatures. And you have to make sure that the joints in your creatures are at the same place as the joints in your clothing. Otherwise you might have to make some creature-specific clothing.


bloodsong ( ) posted Sun, 18 August 2002 at 6:01 AM

Attached Link: http://www.3dmenagerie.com/

heyas; i have a theory that you can... almost do this. maybe. actually, i was thinking more of putting male clothing on female and vice versa, or millenium clothing on p4 standard... but my theory goes like this: you load your target figure, then the clothing that doesn't fit on it. make sure the target figure is zeroed out completely, so you're sure the clothing adjustments are making it fit on. start by scaling the BODY. okay, so if you're putting the male tux on the baby, scale it way down, etc etc. do NOT position the body! this doesn't work, the body position is always zeroed on conforming. then work on the hip. now position the clothing with the hip. rotate the hip (um, i didn't check if body rotation is saved, but my bet is you need to rotate the hip, not the body). once you have the two main controllers (body and hip) generally positioning everything, then work on scaling and posing (yes, pose the bits!) so they fit on the target figure. okay, like the gorilla leans forward from the hip (actually, it might not in the zeroed position, but let's pretend) so bend the abdomen forward. once you get everything nudged around into place and fitting, memorize the figure. it's on the figure menu. at this point you probably also want to save to the library, in case anything really bad happens.... then hold your breath and conform the clothing to the figure. since scaling bits tends to mess up the jointing, i'm going to guess that this method ain't gonna work so hot as you pose the target figure. i'm thinking you can get a good approximation with similar figures (ie: male to female or millenium to p4), but the further you stray from similarities of the original figure to your new target figure, the worse the result is going to be. the alternative, of course, is to do all the tweaking to the clothing, then export that as a new obj, and use my 'painlessly easy conforming clothing' tutorial to conform it to your new figure. check for the tutorial on the 3d menagerie goodies pages.


Diesel59 ( ) posted Sun, 18 August 2002 at 9:21 AM

I've tried conforming the clothing first, it just gets all messed up. I also tried conforming the figure to the clothing, the results were even worse. I did find a tut. at nerd3d that makes a lot of sense, so I'm gonna give it a shot. It sounds very complicated and tedious (what isn't in 3d, right?). I'm also checking out your clothing tut. bloodsong. Thanks a lot for your responses, I'm glad I found a place to get interactive advice(after teaching myself and floundering around for the last 6 months). Thanks again.


bloodsong ( ) posted Mon, 19 August 2002 at 8:59 AM

heyas; i did manage to get victoria's trenchcoat to conform to michael fairly well. the method outlined above was correct, plus after you conform the clothing to the figure, you can do additional tweaks. you should do a test pose on the figure and tweak the clothing some more. remember to MEMORIZE the clothing after tweaking, and save it to the library, so it will work in the future. however, converting the trenchcoat onto the, say, gorilla, i think is beyond the ability of this 'simple' method. the jointing and proportions are just too far out of tune. i expect it will take a lot of body part scaling and magnet shaping to get the clothing to fit, and then it should be exported as a new base obj to be fitted to the new figure.


Diesel59 ( ) posted Tue, 20 August 2002 at 7:55 PM

I am working with other primates and have tried to follow your tutorial. I seem to be having a problem getting the cr2 to work after getting rid of all the channels. The clothing has already been fit to the figure and looks real good. I make all the body parts that come into contact with the clothing disappear, but when I try to confrom it, it gets all wacked out. I didn't know about the joint centers and different zone settings that affect the obj. files. I'm starting to understand how it all works, but after working all day long, I have trouble thinking about it. I think I'm going to try the tut. from nerd3d next. Do you think I may be doing something wrong with the cr2? I'm also having a problem importing the obj. file back into poser. There's nothing there when I bring it into Poser. I hope to figure it out eventually.


bloodsong ( ) posted Wed, 21 August 2002 at 12:12 PM

heyas; did you make the clothing, or did somebody else? if you can't see the obj when you import it, how did you see it fitting on the primate in question? it is VERY important that the obj fit on the figure, when both are just obj files. for example, if somebody built a tuxedo that fits around the posed gorilla, but they built it to their standard working size in, say, max.... it WOULD fit on the posed gorilla if it is imported and shrunk down. but it won't conform that way. if you're importing the clothing obj and don't see anything, it could be that the item is just too big, or it could be floating out in space somewhere (or both). if you load it, and you see a name entry for it, try turning on the ground shadows and zooming out until you can find it. if it is the correct size, it may still be incorrectly built, if it were built over a posed figure. for example, the human figures are built with their arms and legs straight out, but when you load them into poser, they have their limbs bent, and they are scooted forward slightly in space. if you build clothes on an exported figure that is posed or moved, the clothes won't work correctly. also, yes, you may be doing something wrong with the cr2. well, that's an occupational hazard ;) you really don't need to edit it too much, the main thing, the most important thing that you need to do, you have to do right in poser. you've got to zero out the figure completely, and then MEMORIZE it. if you do only one of these steps, it ain't gonna work. zero, memorize, save. then plug your obj into the cr2 and see if it works. if it doesn't, then something is screwy with the obj. if it does, then you can worry about going into the cr2 and deleting the unused morphs and materails and body parts.


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