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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Transmap hair to Bryce


ookami ( ) posted Sat, 11 March 2000 at 11:16 PM · edited Sat, 18 January 2025 at 12:51 PM

Has anyone had any success transferring the transmapped curls to Bryce? If so, can you tell me what settings you used? Mine looks like sh*t when I import the textures.


melanie ( ) posted Sun, 12 March 2000 at 10:21 AM

I would love to know that, too. I've tried to take jschoen's male transmapped hair into Bryce, and it comes out looking like the underlying cap perched on his head. Same with Kyoko hair. Someone said it works, but not for me. A tutorial on this would be helpful, if there is such a technique. Melanie


picnic ( ) posted Sun, 12 March 2000 at 3:45 PM

I did a mini tute for the Kyoko hair over in Bryce forum awhile ago with pics/screenshots. The Kyoko hair works great but Allie's hair is more of a problem. There was some discussion about applying TWO of the hair to get more volume. You can search by either my name or by transmapped hair I would think. Its over a month ago. There was a lot of discussion about transmapped hair there that may help you. Diane B


Ghostofmacbeth ( ) posted Sun, 12 March 2000 at 4:04 PM

They both weork fine for me Smiles Wish I could upload the things to freestuff already fiddled with or the material at least but unforntunately I can't load that kinda stuff on my html illiterate website ..



jschoen ( ) posted Sun, 12 March 2000 at 4:33 PM

GOM, It's not a fiddleing thing. Textures is as textures are. Transmappin in Bryce requires that you edit in the Materials editor. First tip: I found that at least on the MAC with the latest patches, the textures are not transferring over as expacted, or at all. There is hope! Just make a note of EVERY texture used in the poser figure, including props clothing and hair. Open Bryce 4. Create a sphere. click "m" to edit the matierial. Click column "a" to add a material. Change to picture mode, click on edit picture. Now load all the textures that your imported .obj file will use. making sure that you use the same textures that are in your Poser figure. i.e. P4maleNudeTex.jpg <- note the extentions. Exit materials editor without saving. "x" the textures are now all loaded. Now delete the sphere and load in your .obj file. VIOLA! All the textures are applied to the Poser import. As for the transmapping. I will do a follow up on that. HINT: You need to go into the pictures and load the transmap into the alpha channel of the texture. See next post. James


jschoen ( ) posted Sun, 12 March 2000 at 4:48 PM

OK, on to the actual transmap. Once all is loaded and at least the textures are showing up corectly. You need to separate the hair group. "shift" + "control" click the head area, and select all the hair pieces from the pop-up menu. Group them for easy access. NOTE: With some transmaps there are several peices that need different maps. i.e. Kyokos hair has 6 pieces, 3 which share common maps. Select the pieces that use the same tex map. You can subgroup them if you like. Click on one sub group. Say the inside pieces. Click "m" to go to the materials editor. You will have a pic map, but no alpha map. Click to edit the picture. Select the middle square and choose load. Find the corrsponding trans map, and load that in. If the right hand square shows the hair tex map through, all is well. If not click the half black/half white circle to flip the translucency. Click ok Set all sliders to "0". Click on the lower transparency under column "a" (or whichever column the tex resides). This should get you started, you may have to play with setting . Just play until the nano preview reflects the trans setting you want. Repeat this for all the peices. hope this helps and doesn't confuse. James I'd do a proper tut. but I don't have the time right now.


picnic ( ) posted Sun, 12 March 2000 at 6:49 PM

Try these for simple little tutes with pics that will help. http://www.renderosity.com/messages.ez?Form.ShowMessage=68021 http://www.renderosity.com/messages.ez?Form.ShowMessage=67896 They are using Kyoko hair but the principle is exactly the same in Allie's hair or any other transmapped hair. Diane B


Ghostofmacbeth ( ) posted Sun, 12 March 2000 at 6:54 PM

I didn't mean fiddle but just with it actually working and all ... The textures have always transfered fine for me .. even on a Mac (but no poser patches yet)



melanie ( ) posted Mon, 13 March 2000 at 8:53 AM

Ghost, the textures always come in all right for me, it's just the transparency maps on the hair. Everything else seems to be OK. The Kyoko hair or any other transmapped hair comes in as a solid object with no transmapping. It doesn't just come in automatically like the other textures do. That's what frustrates me, so I rarely ever try to render in Bryce. Way too hard. It's easier for me to bring in a Bryce scene as a background in Poser and tweak the lighting to match. If it requires a lot of extra gymnastics to accomplish, I'm lost. Melanie


picnic ( ) posted Mon, 13 March 2000 at 9:32 AM

Melanie, look at the Bryce forum messages I posted with screenshots of the pic library. Its really not bad for transmaps. It sounds a lot harder than it is S. Once you do one transmap, then you've got it made. Also--check out Spike's good tutorial on tranmaps on his site http://www.mindspring.com/~zonefive/ Having the ability to use transmaps in Bryce extends it so much--plus being able to mix/match textures AND transmaps means you can try different things, adjust diffusion, ambience, etc.--and get totally different looks. Try it, you'll like it smile--as some dumb ad used to say. Diane B


melanie ( ) posted Mon, 13 March 2000 at 8:39 PM

Thanks, Diane, I'll check these out. It would be great to be able to do it. It's just been so frustrating. This is what's so great about this place, there are so many folks willing to help. Melanie


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