Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
You'll want to make the tree trunk thinner to help with scale. You may also want to increase the frequency of the dome texture to make it look smaller. It's needs just a few more "known" things to help show the scale of the building. Maybe some candle holders or a spiral staircase...something that will help compare to the size of the building.
Ahh ok. Thanks. Any other suggestions on 'known' things to use? Candlsticks, i can work in, they won't seem out of place. A spiral staircase though...I don't think that will work in well, I'm trying to create the impression of a Large open air feeling within the structure. Some Poser Models perhaps? If a few peopler were inserted, it might give an impression of the scale.
Any thoughts as to this?
yes, that would be great. i didn't suggest it because I thought you might not have poser, but now that I know you do, people would be excellent. Maybe cut some long narrow slits in the walls to give is a more open feeling. I would also make the steeple hole bigger around to let more light in. You might also try moving the camera furthur back from where it is now, and that way you can see more rows of those benches/blocks. Maybe also put a few statues around the place (you can use poser people)
Perhaps some balconys (-ies???) between those pillars! Looking forward to the end result
Rudolf Herczog
Digital Artist
www.rochr.com
I know it will kill your render time, but you'll want to make that light volume visible so it will cast more realistic shadows. You'll also want to give it a little edge softness. Try blending the marble in those pillars with another material for color. When you control-click one of the empty dots in the materials lab, you can share spaces. Try blenginf the marble with a light smooth snady color.
Thanks for the good suggestions regarding the light. I'll try to soften it some. Maybe a different type of water will help the effect as well. I'll see if the volume visible light does the effect differently, and if it does, well, I'll just have to suffer a bad render time, I can splite the load with three otehr comps in my room. That pic took about 7 hours to render, with no AA, split across 3 comps. And there's only two light sources other than the sun right now....a sperical light for ambient light and preview renders that I'll get rid of before the final, and the circular parrallel light as the column...Oh boy the final is gonna take days.
I really want to replace that tree with a rose bush. Does anyone know where I can get a rose bush to import into Bryce?
Your render time is so long because of the marble material. I don't know why but that takes forever for some reason. Take a look at the link and see if any of the materials are close to what you want, and then you can down load them and edit them so they will work. All of them are relatively fast. For a rose bush, go here: http://3dmodelworld.com/3dsmodels3.asp http://3dmodelworld.com/3dsmodels4.asp http://www.3dcafe.com/asp/plt_pics.asp whichever one you choose, make the leaves slightly transparent and it will look great with the volume light.
Attached Link: http://home.earthlink.net/~sandrewssprint0/index.html
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