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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Tutorial on using Phi builder?


Kagato98 ( ) posted Mon, 26 August 2002 at 11:08 PM · edited Sat, 11 January 2025 at 2:45 AM

I checked the FAQ, but found no answer. I'm trying to make some figures poseable, and I was told to to it with Phi builder. Also, are their any tutorials on how to make a figure poser ready? As in loadable from the library, thumbnail and all? I greatly appreciate any help.


Kagato98 ( ) posted Tue, 27 August 2002 at 12:37 AM

file_21655.jpg

I found the tutorial at www.posertech.com , but I'm still a little confused. You can grab pieces of my model, and just drag it off into space (see included example). Also, how can I change the rotational axis of something? In the second example I'm including, the gate I have rotats out of its socket because the axis is wrong. I hope my questions aren't too idiotic :) .


Kagato98 ( ) posted Tue, 27 August 2002 at 12:37 AM

file_21656.jpg

X


Kagato98 ( ) posted Tue, 27 August 2002 at 12:39 AM

Oh, and one more question. How can I remove a rotational axis that doesn't belong there? For example, I don't want the frame of the above gate rotating left or right. How can I remove those dials?


Poppi ( ) posted Tue, 27 August 2002 at 1:46 AM

You can grab pieces of my model, and just drag it off into space (see included example). go into your cr2 for this and use the weld command to keep your stuff together. How can I remove a rotational axis that doesn't belong there? For example, I don't want the frame of the above gate rotating left or right. again...you would have to open your cr2 and do it there...unless there is another way.


PhilC ( ) posted Tue, 27 August 2002 at 1:49 AM

You can set the rotation centers by going to Window/Joint Editor, select the part and in the edit window select center. Move the green cross hairs to where you want the rotational axis to be. For what you are doing here you can ignore the red end point cross hairs. If you use the mouse and translation tool to move the center it will be best to work in one of the ornithological views.

It looks as though you already have bending turned off for the figure which is good.

To remove unwanted dials open the CR2 file in a text or purpose made editor, find the lines relating to it, look for:-

hidden 0

and change to:-

hidden 1

Hope this helps.

philc_agatha_white_on_black.jpg


bloodsong ( ) posted Tue, 27 August 2002 at 8:28 AM

heyas; if you have two or more root pieces, they can be dragged around independantly. so if your base is the root piece (ie: the 'hip') and the ring bit is not its child, you would be able to drag that off anywhere you want. make sure in phi builder, you have dragged the ring bit onto the base bit, to create the parent-child relationship. you're going along fine for creating a figure from here. first you do the phi and poser's 'convert hier file,' which you've done. (but try again, with the proper hierarchy). then in poser you do the jps, and the bend on/off. also do the material settings while you're there. save to the library. (save often while you're doing the jps, poser likes to crash while you're doing those.) then do the cr2 editing (you can get a cr2 editor at the posertech yahoo group, not to be confused with posertech.com.) to do the hidden dial trick, like phil said. once all that is done, you can do cleanups like naming the rotation dials and setting rotation limits. then just arrange the lights and camera to get a nice image of your model, and save it to the library with its final name. and you're done! (sounds easy, huh? ;) )


Kagato98 ( ) posted Tue, 27 August 2002 at 1:22 PM

Thanks for all the help. I'm starting to understand this :) . I have another question though....I know how to turn off the dials. For example, if I don't want the 'xRotate' to show, I can hide that. But, they can still rotate the object in the x axis just by using the rotate tools. Is there any way to 'lock' this axis forever?


Kagato98 ( ) posted Tue, 27 August 2002 at 3:55 PM

Never mind. I found out on my own. To turn off the rotational axis, I set the min and max to '0' and the forcelimits to 1 . Scale gave me a little more trouble...Didn't realize that I had to set the min and max to '1' instead of '0'. Otherwise, the object just isn't there. Thanks again for all of your help :) .


lesbentley ( ) posted Wed, 28 August 2002 at 9:09 AM

Thats right. I have never actually tested this but I suspect you could just delete a whole rotation or translation channel if you don't need to use it.


maclean ( ) posted Sat, 31 August 2002 at 10:06 AM

On the scale dials, '1' = 100%. Yes, les, you can delete the entire dial, but somone somewhere might want to use it one day, so it's safer to set limits. mac


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