Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 5:33 pm)
One caveat... from skimming through the rendering section in the P5 manual, it appears that Firefly will NOT support P4 bump map (.bum) files.
So bump mapped figures will be stuck with the P4 renderer, unless you also have the source file (e.g. .jpg) to plug into the Firefly material editor.
(I don't know why this is... is there no way to convert a .bum back into a straight grayscale image file? What the heck IS a .bum, anyway?)
If a .bum is really just a grayscale .bmp, why the heck doesn't CL support it in Firefly? They've clearly gone to a lot of effort to support P4 figures and props... why would they skimp on something that'd take 10 minutes to code and test? Why make everyone RENAME every .bum file they own to .bmp?
If the conversion is more complicated, though (e.g., Bill's post that an "indirect" conversion process is required), it might make a little more sense. But if someone else could write a conversion program, surely CL could.
Hmm.
But I've got a couple of packages that came with both .bum and .jpg source files for the bumps... as well as some that have only .jpg requiring Poser to convert on the first load. So it wouldn't be too hard to compare the source and result...
I got the bum/bmp equivalency from another thread, don't remember where, but the thread was dealing with the way some bum bump-maps show things indented rather than elevated, and the fix given was to retitle the *.bum to *.bmp, take it into photoshop and invert the green channel, then save and rename back to *.bum.
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I know this sounds stupid, but here is the question. I know P5 with firefly etc, renders better than P4. Sooo... can P5 make P4 products look better by rendering them in firefly? or do you have to render P4 stuff in P4 mode? I'm just talking about rendering, not any other special P5 options. Am I making any sense? :oP