Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Thanks for your comments guys, To model it i used more or less the same techniques than the ones i show in my tutorial . With the additionnal help of subdivision surfaces of course, they really make the modelling much easier in every way ... except on the symmetry because they leave a gap between the two halves :( . Also, it's better to use quads and tris with sub-surfaces . The technique i would use to open is mouth (if i model one !) would be bones, definitely . I've never done this before, so i'd have to make some experiments . The teeth would not be skinned, but instead simply attached to the jaw bone so they never deform . The same for facial animation : bones should do some good job . Too bad we can't save bones positions ... I'll keep you updated if i work more on it . litst
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