Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
OK, I guess I have to start writing it. It should be posted tomorrow. As to your question DLM. Yes the degree on the "X" is extreamly important. it has to equal about the 6" distance of an average persons eyes. And a little trick most people forget. ... Tracking. You must also swivel slightly as you move across. Well all that will be in the text/tutorial file(s). James
The technique you described only shifts the red channel, so all the "greyscale" information belongs to the green channel. I use another method which you can see in my "The Archeresse - Anaglyph Stereogram" in the gallery. Here's how: 1. Render two images just as you described. 2. Open them in Photoshop and make one image with two layers out of them. 3. Do "Image/Adjust/Hue Saturation" and colorize each layer with 75% saturation and -50 brightness. Use a red hue for the left eye layer and a blue/green hue for the right. 4. In the layers tool window, set the mode to "screen" to combine the layers. 5. Flatten the image and save it. I think this way preserves the information for the left and right eyes better. You decide.
http://www.castroonline.com/temptrash/rgtut/index.html Ok I threw together a tut also. Yours is great FastTraxx. Check it out and see if it works and is even viable. I've included a downloadable "pz3" file that has everything set up including a target prop. And the exact positions of the left and right camera positions. And when you composite the final image, there is no extra fiddling. (It should be fuss free). What's one more tut. It can't hurt, maybe confuse a little. James
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.