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Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

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Subject: Global Illumination?


Hepcatbrandon ( ) posted Sat, 31 August 2002 at 11:57 PM · edited Fri, 22 November 2024 at 2:26 PM

Anyone know how the global illumination effect can be created in Bryce? I've tried hollowing out a sphere and making it a bright white but objects placed within render as sillhouettes or smudgy gray. Any input is Appreciated, thanks.


FWTempest ( ) posted Sun, 01 September 2002 at 12:58 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=775196

first check out this rather lengthy thread at the link above. extremely helpful GI information. http://www.renderosity.com/messages.ez?Form.ShowMessage=783641 ... is another thread which shows my feeble attempt, and my solution to one problem I was having with GI in Bryce.


madmax_br5 ( ) posted Sun, 01 September 2002 at 1:08 PM

try your sphere idea but make it reflective and the whitest specular halo possible without making a huge white circle, then select blurry reflections from the render options, add a little reflection to yout objects as well.


Hepcatbrandon ( ) posted Sun, 01 September 2002 at 5:07 PM

Thanks to both of you. There's enough information in that first thread to keep me busy for a year.


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