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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: extremely high detailed face texmap - progress preview, comments please


Ede ( ) posted Thu, 16 March 2000 at 3:43 PM · edited Tue, 24 September 2024 at 9:36 PM

file_123571.jpg

Hi! So here she is, my sweet Annie, and I would like to collect some comments and suggestions while continuing work... first of all: -I love the lips :) they're not bad for now -The lashes are transmapped, much more detailed than any transmap used before, i think (btw, does anyone know if there's a morph to fix the lashes and make them a little longer and nicer?) i know that the eyebrows suck, dont tell me! need help with these and i know that the backside of the girl is missing ;-) (that's done later) the hair is Allerleirauhs' with some other texture. Allie can you redo the transmap for the curles? I planned to do so, but i don't know where to start... I think we can do the single hairs a little better, can we? maybe finer and not cut off in pieces (as shown to the right of annie's lips) if you wonder about the jewelry, its taken from the props guild, just applied it 'cause it's nice :o) 'nough said, let's hear some comments and ideas :-)


Rorschach ( ) posted Thu, 16 March 2000 at 4:03 PM

About the eyebrows: have you tried giving them the same color, highlights, etc, settings than the skin? That way, there shouldn't be a seam between its skin part and the forehead skin. There must be several lashes MTs at Traveller's Morph World (boys and girls, repeat with me: "link at the rigth column". At least the ones I use I thinl I took from there. I see you are making a "makeup" approach. The lips look a little bit too shiny to me, but it's makeup. I would lower the bump setting. About the rest: awesome work. It's really highly detailed. Emilio


Ede ( ) posted Thu, 16 March 2000 at 4:15 PM

Hi Emilio, the lips are no bumps, its all texture but i agree with you to make the upper lip not that much shiny... tink at the right column ;-) aehm, no its not there anymore, it's in "web resources" now, i think i am not sure whats up with the eyebrows ;( i checked the color settings, they are all the same will work on that


Ghostofmacbeth ( ) posted Thu, 16 March 2000 at 4:51 PM

It isn't bad so far .. Just seems to be a little blue on the nose that looks odd. To me the map doesn't look all that differnt from what I do with some smaller maps and the only place I could see using the big map is to show off a new character like you are doing now but that is just my opinion .. Don't mean to rain on your parade and all S Nice texture nonetheless ..



robert.sharkey ( ) posted Thu, 16 March 2000 at 5:26 PM

Your Annie looks really fine. I like especially the eyes and the point on her cheek (Sorry dont know the english-word for this). I have an idea for the lashes, because i dont like the standard figure-lashes: I will test if a really small lashes-object could be placed over the standard lashes, means the lashes can be made as real as possible and no transmap is needed. What you think about this. SHARKEY


Jaager ( ) posted Thu, 16 March 2000 at 5:43 PM

Sharkey, brows are a problem. The problem with the prop option: different facial expressions move the brows - the prop will not follow the brow polys. If they were a separate group, they might parent to the brow and not just the head. It seems that we are limited to texture and bump. Jaager


Ede ( ) posted Thu, 16 March 2000 at 5:56 PM

are we talking about brows or lashes ? i reposted the actual image of annie, please take a look at the other post think the lashes are ok but brows are definately a problem! i haven't thought of a transmap for eyebrows yet but that might solve the problem I'll try ;-) thanks for the idea, Jaager -Ede


Jaager ( ) posted Thu, 16 March 2000 at 7:03 PM

You no can use a transmap on eyebrows. Why? Here is an experiment: Render<>Materials<> 'uncheck' Texture changes apply to entire figure <>Material:<>EyeBrow <>Transparency Max= 100%.<> OK. { <> = click } Now render a facial closeup. That is what will show between and around the lashes. = There is nothing behind the brow polys to see when they themselves are transparent.


Jaager ( ) posted Thu, 16 March 2000 at 7:10 PM

Here is a premise to ponder Re: close ups. Bring your model into the screen and dolly in until you fill with the size that you intend to render. (My screen resolution is 1200x1000~ and Poser screen 900x900.) Now, in your 2D paint program, zoom the facial portion of the texture until it equals the same screen area. Whatever the texture has to be at 100% zoom to equal that resolution is the size the texture must be for Poser not to have to fake filling in the gaps. Poser does not perform magic with textures. Jaager


kozaburo ( ) posted Fri, 17 March 2000 at 7:40 AM

EyeBrows?? How about "TransMapped Morphable eyebrows prop" like this :):) TransBlow.jpg ( eyebrows prop by Tosh/ TransMappby by me ) ---kozaburo


Ede ( ) posted Fri, 17 March 2000 at 10:47 AM

koza, those dont look bad is your transmap available for download ? and/or where can i find the eyebrow prop? -Ede


kozaburo ( ) posted Fri, 17 March 2000 at 6:18 PM

Ede, The BrowProp is available at "Tosh's site". http://www.aimilc.ne.jp/~rainbow/html/prop.htm ...and link of my Tex/Trns maps are as folllows. http://www2.biglobe.ne.jp/~kozaburo/BROW_TR.jpg http://www2.biglobe.ne.jp/~kozaburo/BROW_TX.jpg note:When you apply this prop, REMOVE the eyebrows section on your skinTexture. ---kozaburo


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