Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Attached Link: http://home.no.net/dmaurer/~dersch/Index.htm
And here's a reflection pic with panoramas. I didn't use guite the distorted image that Agent Smith used, I used images form the link above, but the same sort of mapping. This is especially cool for me, because I shoot panoramas fairly often. I wonder this though: anyone know how to convert a Quicktime Panorama (.qtvr) to a single image?TM Graphics - Hi, again! I'm still thinking of the image you posted in this thread. I've since learned more about Global Illumination, but render stats you posted have been with me in my mind as comfortable milestone. Was the 19 hrs. at 450 * 600 pixels, or was there another image rendered, this thread post was reduced from? Only at the desktop standard 30 frames second, not nearing Hollywood feature films' 60/sec., and only for a 1 hr. show and not a 3 hr adventure, this animation would take 175 years to render! I'm wondering where this would go for a 15' * 30', or so , silver screen! = )
You render is wonderfully photorealistic, thansk again for posting it with us! Half the reason I have many of my 3D application is for television production, the other is a hope/dream to do feature hollywood films. I'm trying to summate the cost of a real movie. I know Bryce, Poser, Carrara have it in them to do both, but as you say the hardware cost for such a project is incredible. Though I do think the 3D community will see this kind of power, on the desktop, within the next decade or so, at least for television anyway, then for movies soon after. I've also asked how large movie screens are, and what resolution they will reflect in another post. If I get the chance I'll post the math behind animating your still into a Disney! From here, just a 600x800, 3 hr. feature, of your post, would take 1,800 years to render! Har, har, har! It's a good thing technology almost doubles very year... = )
Oh. I'm a really big Old School MC fan, personally. I still need to injest why they sold thier line? How much faster could Max be, literally? My guess is really exciting use of either application could incure serious render farm costs up front, quickly. ANyone know of a good farm to recommend? I plan on purchasing second and third computers for render power, I'm interested to know what additional expense a good farm could incure. There must be supercomputers in farms somewhere, if we look! = )
bikermouse: the way I set up the light dome is I multi-rep'd the lights. first thing you want to do, though, is move the origin point to the center of you circle...um... perhaps someone can help me out with illustrating this, since I am at work, and don't have Bryce here... just make sure that when you do the multi-rep, that you do rotations, not translations. hth big_hoovie
Big_Hoovie, I was sort of half kidding. I've got it figured out in my head, but I haven't done it yet - there's just so much to learn on these forums. Thanks for the tip I'll try it with rotations. When I do something like this I generally start with 0,0,0 as the point where the first object goes. I have the mulit-rep thing down, I just seldom use it. Don't worry about that part of it - It's the HDRI I'm having trouble absorbing. Also until I upgrade to B5 I'm gonna have problems with some of it. The one light at the center is a neat trick. I wonder how different it would look using a boolean sphere rather that a metaball? Thank you, - TJ
perhaps I don't understand your question(long day), but the scene was shot inside a boolean sphere. the single light was encompassing the entire thing... unless you are referring to the subject of the image? I dunno...mebe I should try reading your post when I've got my brain cells straight. BTW, I have two thoughts on the spot of light you can see in my second attempt. one is the sunlight, the other thought is the radial light. I believe that no matter how large the light is, the light is emitted from the center of the light, producing the spot inside the booleaned sphere.
Big_Hoovie, No it was my misunderstanding, sorry. I got it now. I think I was thinking about the objects that are the subject of the image and thinking that they could just as well be booleans as metaballs? But somehow I got it tangled in my head. Also have you tried 'not hollowing' the sphere(just transparent)? bet you get some odd effects with that especially if you set refraction to 'not 100' (i.e. set refraction to 50 or 150). Anyway I'm not really thinking about this right. I have to watch startrek or something to reset my mind. as 'Enterprise' is on in 15 minutes I think I'll do that for now and come back to this tommorrow after I play with it some in my primative version of Bryce. live long and prosper, - TJ
Refering back to post 48, would anyone be willing to share a file with this entire sphere? The link I provided is only to a 1/4 sphere. I'm sure it could be loaded into a Bryce scene 4 times over, but then alignment is an issue. Any replies will be appreciated. If anyone could be willing to just e-mail that to me, this would be super! My e-mail is cainbrogan@attbi.com. = )
Render times are not my concern when it comes to rendering. I'd use the sphere in open space(Off the ground, or without the ground plane,) actually. I'm going to need to test the would'nt make a differance part for myself. I've heard that one before. With twice as much light of course there is going to be a huge differance, as reflected in the render times... I really just do'nt want to align this, and am hoping someone has already done this... = )
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