Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 8:59 am)
Attached Link: http://www1.sphere.ne.jp/mizno/main_e.html
There are programs that reduce poly count. While the shareware/freeware version of Metasequoia is non commercial, it does reduce poly count to as low as you want. Maybe you can find a way to get the commercial version. Game models are low poly due to the need for fast response time. They use texture to look as real as they can. i'm sure you know that.Attached Link: http://www.electricimage.com/
Oh, one more thing, if you want to create your model from scratch, I think Electric Image Universe can make a low poly model just fine. They have a deal going with the dvgarage version and I'm happy with that. The dvgarage deal is a popup screen so don't ignore it. or, www.dvgarage.comIf you are going to convert high-poly models for use in games, contact the creator of the model. You sound like you didn't model it yourself and I'm not sure how the creator would feel about you derezzing their work and then distributing it. I would take the advise given to you before and start over from scratch. It is A LOT of work to derez a figure. If you use a script or program to do it, it will do a sloppy job and that would reflect poorly on you. Then you would have to fix it up, which would take as long as just starting from scratch.
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i am new to poser and have been contacted about desinging characters for a computer game. however the figures i designed had a poly count that was to high for the crystal space 3d engine they are using, my question: is there a way to reduce the high poly of 33000 count to a low of 1000-2000 at the most. any suggestions would be greatly appreciated