Thu, Nov 21, 7:12 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Just uploaded Deanna.


ohman ( ) posted Fri, 17 March 2000 at 3:11 PM · edited Wed, 20 November 2024 at 7:41 AM

Yepp, it's true. She should be on the Free Stuff now. (Characters section off cause) Comments, suggestions and error reports are welcome of cause. (Even "1":s ;) I didn't post the hair texture since it was a really poor one. If anybody wants to remap the hair and make a texture he/she is my hero. Now she needs clothes! I haven't found anything that i could make her classic bodysuit from. (ok, maybe i didn't try that hard...) Maybe there is a suit that can easily be modified to the right style with a transmap around the neck?? Any suggestions?? What should i do next??? /Ohman


robert.sharkey ( ) posted Fri, 17 March 2000 at 3:30 PM

Thanks a lot to share with us your Deanna. She looks real close to the actress. I'm going to download her. I've Poser3 but maybee in the future ....... SHARKEY


ohman ( ) posted Fri, 17 March 2000 at 3:33 PM

Thats to bad :(


rtamesis ( ) posted Fri, 17 March 2000 at 3:42 PM

Thanks so much for posting her!


Josiah ( ) posted Fri, 17 March 2000 at 4:09 PM

Tons of thanks for sharing your work! This is really great!


Ikyoto ( ) posted Fri, 17 March 2000 at 5:07 PM

Ok, at least tell us what hair you used to make this. Outstanding work on the face! I stand humbled and in awe...


ohman ( ) posted Fri, 17 March 2000 at 5:45 PM

Thanks! It really wasn't that hard. This is my first attempt ever to make a character and i'm NOT an expert. I think everybody can do this. The clues are 1: time and 2: Just keep looking for details that could be done better. I made the face in steps. Eyes, nose, mouth, jawline etc... Now i realize that i should have started with the general head/face structure. It caused me much trouble to get the mouth and nose to the right positions afterwards. Magnets and X,Y,Z scales cannot be overestimated. Do the basic work with MT:s, then small adjustments with mags. It was a little tricky specially as poser doesn't save which groups that a magnet is applied to in the pz3/cr2 files. Every day i had to reassign about 20 mags. As if that wasnt enough poser sometimes spontaneously assigned other groups to the mags without asking me first. (Is this fixed in the latest patch?) I also think that it's much easier to make a character of a person with a very "personal" face. I wouldn't like to deal with a standard, model like and just "plain beautiful" face. Da Ferret made the hair by combining the "Miroku" hair by Vethril, the standard female hair 2 and another one which i think was the curlyhair. (I probably should have supplied the obj as well...) /Ohman


ohman ( ) posted Fri, 17 March 2000 at 6:05 PM

:-D


Nance ( ) posted Fri, 17 March 2000 at 7:02 PM

Hey Sharkey! Since all the work (I presume) was in the head, and these are the same in P3 and P4, you can use this figure in P3. Edit the CR2 to point to the P3 nude fem .OBJ file in the geometry folder rather than to the .OBJ file in the P4 geometery folder.


lmacken ( ) posted Fri, 17 March 2000 at 7:42 PM

If Poser could have just one spline curve, I'd want it to be the profile of the face. Nice, btw...thanks


shadownet ( ) posted Fri, 17 March 2000 at 8:38 PM

Thanks Ohman, You really outdid yourself on this one. It scary how much it looks like her.


LoboUK ( ) posted Sat, 18 March 2000 at 6:11 AM

Outstanding work Ohman, you've really captured the look of this character. Give yourself a real big pat on the back for this - you've made this Star Trek fan very very happy. Paul


ohman ( ) posted Sat, 18 March 2000 at 6:36 AM

Thank you all very much! Now i'm off to watch hockey :-) /Ohman


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.