Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
I know the models for Quake# and Half-Life can be pulled up in Milkshape and exported in whatever formats it supports, but I don't know about the levels... I'd do like the others said, and check out the game sites... I know there is a big Half-Life Map Developers section on PlanetHalfLife, go to www.contaminated.com to check it out. Poke around the mapping sites, and you'll find what you need. I just play 'em, I don't build stuff for 'em...
Allerleirauh, you make UT levels? I play it a lot (although my PC is built for graphics, not games), and would love to see any you've designed. SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
Knights?...wasn't that the skin of the week at Painful Detail? I should have known a Poser artist was behind something that good. :D I have Dark Magic too, it sure does make it into a whole different game...but I still prefer the old fashioned console-style play that Infiltration adds. ;) Very sorry for the off-topic posts, but anyone who's frequented any sort of 3D gaming boards knows that intelligent conversation isn't always easy to come by. SnowS Hoping his pictures are worth 1001 words.
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
Ok: jarkg28: I've already downloaded that program and milkshape, the problem is, you have to import .md2 and .mdl files, well, guess what? those files don't exist on the cd, they are in the .pak file and you can't open the .pak file with those programs..... But: I did read in this months PC GAMER (or PC GAMING) magazine about how to do excellent levels for Half-LIfe and Quake 3, if you do that sort of thing, I suggest you get the magazine...anyway, there was a blurb on a program called qped (www.planetquake.com/qped) that is a simple utility that opens the .pak file and lets you extract it's contents, and I'm assuming that I'll be able to extract the .md2 files. Wish me luck on this (I can't try till I get back to work on Monday). If I can get the buildings extracted, that should make for an interesting new thing to do around here. Davo
Ah heck, just use Worldcraft. Its better than the quake editors and just outputs text info for the geometry as brushes. Its used in Halflife to make levels. Also, there are code chunks that will read Quake2 levels and turn them into renderable BSP trees. Another thing you can try is the plugin for MAX that exports Quake2 levels. It may also import them as well.
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Does anyone know of a program that can export geometry, say from games like Quake or Half-life and save them as 3ds or obj format? Can Milkshape do that? If anyone knows, lemme know. Davo