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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Is there a way to export geometry from quake or half-life levels?


davo ( ) posted Fri, 17 March 2000 at 5:18 PM · edited Fri, 02 August 2024 at 6:07 PM

Does anyone know of a program that can export geometry, say from games like Quake or Half-life and save them as 3ds or obj format? Can Milkshape do that? If anyone knows, lemme know. Davo


bloodsong ( ) posted Fri, 17 March 2000 at 5:29 PM

heya; yeah. what is it? i dunno. you can probably find out on stomped.com or bluesnews or any of the quake sites. i dont think milkshape extracts them, i think you need like a level editor for quake, to extract them from the wad files.


davo ( ) posted Fri, 17 March 2000 at 5:46 PM

Thanks guys, I'll have a poke around to see what I can dig up. Davo


davo ( ) posted Fri, 17 March 2000 at 5:53 PM

My guess is that it would be a level editing program that just might have an export feature. That would be cool. Cooler if it exported textures as well. Davo


WarLoKK ( ) posted Fri, 17 March 2000 at 9:29 PM

I know the models for Quake# and Half-Life can be pulled up in Milkshape and exported in whatever formats it supports, but I don't know about the levels... I'd do like the others said, and check out the game sites... I know there is a big Half-Life Map Developers section on PlanetHalfLife, go to www.contaminated.com to check it out. Poke around the mapping sites, and you'll find what you need. I just play 'em, I don't build stuff for 'em...


SnowSultan ( ) posted Sat, 18 March 2000 at 12:07 AM

Allerleirauh, you make UT levels? I play it a lot (although my PC is built for graphics, not games), and would love to see any you've designed. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


Sprout ( ) posted Sat, 18 March 2000 at 4:48 AM

I cant remember where i got this but it works with q2 and I am not sure about q3 I have the program but cannot find the url it converts the .MDL & MD2 files into 3ds format if you are intersested contact me :O) Sprout


Anthony Appleyard ( ) posted Sat, 18 March 2000 at 6:05 AM

If you have software that can make .OBJ files into Quake format, make a very simple 3D model such as a cube, and turn it into Quake format, and look through the resulting Quake file and see what it has become.


SnowSultan ( ) posted Sat, 18 March 2000 at 11:49 AM

Knights?...wasn't that the skin of the week at Painful Detail? I should have known a Poser artist was behind something that good. :D I have Dark Magic too, it sure does make it into a whole different game...but I still prefer the old fashioned console-style play that Infiltration adds. ;) Very sorry for the off-topic posts, but anyone who's frequented any sort of 3D gaming boards knows that intelligent conversation isn't always easy to come by. SnowS Hoping his pictures are worth 1001 words.

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


davo ( ) posted Sun, 19 March 2000 at 1:27 PM

Ok: jarkg28: I've already downloaded that program and milkshape, the problem is, you have to import .md2 and .mdl files, well, guess what? those files don't exist on the cd, they are in the .pak file and you can't open the .pak file with those programs..... But: I did read in this months PC GAMER (or PC GAMING) magazine about how to do excellent levels for Half-LIfe and Quake 3, if you do that sort of thing, I suggest you get the magazine...anyway, there was a blurb on a program called qped (www.planetquake.com/qped) that is a simple utility that opens the .pak file and lets you extract it's contents, and I'm assuming that I'll be able to extract the .md2 files. Wish me luck on this (I can't try till I get back to work on Monday). If I can get the buildings extracted, that should make for an interesting new thing to do around here. Davo


Mason ( ) posted Thu, 07 December 2000 at 1:17 PM

Ah heck, just use Worldcraft. Its better than the quake editors and just outputs text info for the geometry as brushes. Its used in Halflife to make levels. Also, there are code chunks that will read Quake2 levels and turn them into renderable BSP trees. Another thing you can try is the plugin for MAX that exports Quake2 levels. It may also import them as well.


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