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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: AB blending help please


airflamesred ( ) posted Sun, 08 September 2002 at 5:42 AM · edited Sun, 24 November 2024 at 7:48 PM

file_22856.jpg

world or object space it seems to blend half way


tuttle ( ) posted Sun, 08 September 2002 at 8:41 AM

To be honest, I'm not sure what you're trying to do. But in the MAT Lab, when you edit the texture (using Editor - NOT Texture Source Editor), you get three sections - size, rotation and position. Position (the square with the 6 arrows) governs where texture appears within an object. Maybe it's this that you want????


Aldaron ( ) posted Sun, 08 September 2002 at 12:49 PM

AB altitude blending is based on the tallest object in the scene (doesn't matter if it has the same material, which is a serious limitation IMO). You'll want an A-B-C blend where C is used as an alpha channel and where C is black will be texture A and white is texture B. So your C will be a graduation from black to white and where you want B to start (assumed to be the "loud" texture) is where the blend will take place. Hope that makes sense.


airflamesred ( ) posted Sun, 08 September 2002 at 3:11 PM

Thanks Aldaron could't figure out how to get a shade of grey with only the alpha turned on. You need an altitude filter (fire from basic is a good starting point) and mess with the settings


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