Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Yes, but that could be fixed. rename the middle part to neck and the end to chest. You would also need to set the centers of the renamed hair parts to match the centers of the body part whose name they have. Then they really would conform. Nice hair on the right BTW :) Could use a layer between the trans and the opaque though. I am up to 6 layers on my trans hair model and it is almost there. -Trav
Trav- Oh, I know you could fix it, but I wonder why they shipped it this way? The hair is going to get at least 2 more layers, but I wanted to stay away from putting a transmap on the first layer, and I wanted that one to have an inside, but I may change my mind on this. It is sort of distressing to work with anything that is all transmapped, as all you see is the "ghost" of it in Poser!
2 more layers on that hair would be awsome! I have been keeping the top, 2nd, and 3rd layers as close as possible to get rid of the halo effect. :) I will try and rebuild the curls hair to see if I can get it to conform. There may be some rotational order issues, but it can probably be done with little problem. I know just what you mean about the transmaps :) Wish there was an option that could turn off the transmap "effect" like there is for the shadows, etc. Now that I am transmapping everything its hard to keep track of things when they are dots.
Wow Jim! That hair is really something else! Looks real good! Does several layers slow down poser much? I have been using two layers of trans-curls but the trans map isn't transparent enough to use more it seems. Any suggestions on how one might use, say photoshop, to make the map more transparent or something?
Allie- yes, real hair doesn't conform, but it doesn't go through the back, either! If Poser had some kind of collision detection it would be another story. This hair is giving me fits, I've got so much time in it I could cry (most of which doesn't show, I went through about 6 entirely different models and ways of constructing models, and about 10 systems of mapping before I got this far). I've moved the upper layers down and that helps, but when I added the 4th layer it sort of got worse, and now it looks like I will have to map both sides of the "inside" model with transmaps, and think of something else for the upper layers. If you move the layer models very far after mapping you get "streched" parts, which is one reason why you can't morph too far unless you remap. Josiah- No, it doesn't seem to slow down at all on mine, even with three 2048 x 1280 trans maps and four small texture maps, and I've run into the same problem- the maps have to be more transparent, which in turn means you need more of them, which in turn means... (you get the idea!)
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