Mon, Nov 25, 11:38 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Conforming Curls don't really conform


Jim Burton ( ) posted Sat, 18 March 2000 at 4:10 PM ยท edited Sun, 03 November 2024 at 1:56 PM

Content Advisory! This message contains nudity

file_123688.jpg

I saw a message a couple days ago on the P4 Conforming Curls, the hair everybody loves to hate, and it sort of jogged out something I noticed, and I'm sure everyone else has to- you know, they don't actually conform, at least they never have for me- they just act like a smart (parented) prop, except you have to use the conform button. They don't follow any motion but the head. If they actually conformed they would look like the picture on the right, wouldn't they?


Traveler ( ) posted Sat, 18 March 2000 at 4:36 PM

Yes, but that could be fixed. rename the middle part to neck and the end to chest. You would also need to set the centers of the renamed hair parts to match the centers of the body part whose name they have. Then they really would conform. Nice hair on the right BTW :) Could use a layer between the trans and the opaque though. I am up to 6 layers on my trans hair model and it is almost there. -Trav


Jim Burton ( ) posted Sat, 18 March 2000 at 5:39 PM

Trav- Oh, I know you could fix it, but I wonder why they shipped it this way? The hair is going to get at least 2 more layers, but I wanted to stay away from putting a transmap on the first layer, and I wanted that one to have an inside, but I may change my mind on this. It is sort of distressing to work with anything that is all transmapped, as all you see is the "ghost" of it in Poser!


Traveler ( ) posted Sat, 18 March 2000 at 5:45 PM

2 more layers on that hair would be awsome! I have been keeping the top, 2nd, and 3rd layers as close as possible to get rid of the halo effect. :) I will try and rebuild the curls hair to see if I can get it to conform. There may be some rotational order issues, but it can probably be done with little problem. I know just what you mean about the transmaps :) Wish there was an option that could turn off the transmap "effect" like there is for the shadows, etc. Now that I am transmapping everything its hard to keep track of things when they are dots.


Traveler ( ) posted Sat, 18 March 2000 at 6:21 PM

good point :)


rtamesis ( ) posted Sat, 18 March 2000 at 7:18 PM

Can you do a tutorial on that gravity trick for these conforming curls and post it for everyone? Thanks!


CODY ( ) posted Sat, 18 March 2000 at 9:16 PM

Allie...?????? Any way you can do that, WHAT rtamesis...Said????


Traveler ( ) posted Sat, 18 March 2000 at 9:27 PM

Ok, here is how it works: -You add a square prop, make it huge, then make it invisible. Hide it or make it totally transparent. -Select the middle and/or lower part of the hair and then object-->Point at (choose the square) now the hair will always point at the square prop, acting like gravity.


Josiah ( ) posted Sun, 19 March 2000 at 12:50 PM

Wow Jim! That hair is really something else! Looks real good! Does several layers slow down poser much? I have been using two layers of trans-curls but the trans map isn't transparent enough to use more it seems. Any suggestions on how one might use, say photoshop, to make the map more transparent or something?


3DSprite ( ) posted Sun, 19 March 2000 at 11:17 PM

Set your rendering to cartoon mode! Transparent hair shows up in that state. This is great for posing and setting up the hair or anything else that is transparent. As long as you don't mind seeing everything in cartoon form till you get the Transparency right? Works for me?? ~3D ;-)


Jim Burton ( ) posted Mon, 20 March 2000 at 12:26 PM

Allie- yes, real hair doesn't conform, but it doesn't go through the back, either! If Poser had some kind of collision detection it would be another story. This hair is giving me fits, I've got so much time in it I could cry (most of which doesn't show, I went through about 6 entirely different models and ways of constructing models, and about 10 systems of mapping before I got this far). I've moved the upper layers down and that helps, but when I added the 4th layer it sort of got worse, and now it looks like I will have to map both sides of the "inside" model with transmaps, and think of something else for the upper layers. If you move the layer models very far after mapping you get "streched" parts, which is one reason why you can't morph too far unless you remap. Josiah- No, it doesn't seem to slow down at all on mine, even with three 2048 x 1280 trans maps and four small texture maps, and I've run into the same problem- the maps have to be more transparent, which in turn means you need more of them, which in turn means... (you get the idea!)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.