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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)



Subject: poser 5 and crosstalk ?


agiel ( ) posted Sat, 07 September 2002 at 8:46 PM ยท edited Thu, 06 February 2025 at 10:45 PM

I haven't seen a word about crosstalk. More than the microsoftesque registration scheme, the EULA or other hyped featured, one of my main questions about poser 5 is this : Did they get rid of the crosstalk featu... err.. problem ?


JeffH ( ) posted Sat, 07 September 2002 at 8:48 PM

I think Kupa mentioned that Crosstalk was solved. It's in one of those long P5 threads here in the forum.


wdupre ( ) posted Sat, 07 September 2002 at 11:45 PM

Yes Kupa did say that crosstalk was fixed. and no matter what you think of the registration, the EULA is nothing to worry about, as I mentioned in another thread the new EULA gives you the same rights you have always had to distribute content.



c1rcle ( ) posted Sun, 08 September 2002 at 3:28 AM

AHHHHH I have an idea that crosstalk will still be a minor problem even in poser5. Crosstalk has been fixed for the poser5 figures, so unless they've done something really technical to the code poser4 figures like mike/viky will still suffer from crosstalk. please tell me I'm wrong kupa/Nosfiratu. Rob


Jaager ( ) posted Sun, 08 September 2002 at 4:46 AM

I am not Kupa or Nosfiratu, but I do have some familiarity with the Poser 5 adult figures. The P5 figures are normal figures, they are grouped Millenium style - They do all share the same head geometry, so that they have the advantages of the Face Room and there are an additional 20 groups - the individual toes are articulated. This makes the middle section of the CR2 larger. Both of the adult figures have all the desired anatomical parts. They use the Millenium maps, so the Vic and Mike textures will now have double duty. The eyes are a layer by themselves - which the Mil figures should be - so a small map will produce a very hiRes eye texture. The Millenium figure poses that tried on the P5 figures worked - except for ignoring the toes. I have my own ideas on joint movement limits, so I am not sure that the default limits will match to the Mil figures completely, but they are easily edited to do so. I tested two JCJ Vic figures in Poser 5 - no cross-talk. If there is no problem with rotation channels, then morphs will certainly be no problem. It also has nothing to do with the ERC code in the CR2. I took one in with Don as the master in ERC code and after saving the file, it was back to figure:1 - just as in Poser 4. The one thing I have not tested is if a morph on a conformed figure can be controlled by a joint movement of the figure it is conformed to. But, a ghost group in the item can control its own morph and the main figure will control the ghost, so the job can get done. But the cross-talk solution is a part of the code of Poser 5 itself, not at all dependent on the figure that is used.


c1rcle ( ) posted Sun, 08 September 2002 at 4:50 AM

I was wrong then :) I may be mad but I'm happy to be wrong about this. Thanks Jaager :) Rob


phoenixamon ( ) posted Sun, 08 September 2002 at 6:08 AM

Ah! Finally an answer to an aft-asked question. Yippee, the P5 Figures use Mike and Vicky maps! Hooray! Thanks, Jaager. Phoenix


phoenixamon ( ) posted Sun, 08 September 2002 at 6:08 AM

Er... oft-asked. ;)


bloodsong ( ) posted Sun, 08 September 2002 at 4:32 PM

heyas; cross-talk occurs when poser saves files and doesn't put the right pointers in the slave channels. it isn't inherent in figures. so, all your figures will be free of cross talk in p5. however, if you load an old scene that had cross talk, it will still have cross talk. or that's my guess.


Jaager ( ) posted Sun, 08 September 2002 at 4:54 PM

It has nothing to do with the library file, that I can see, so I am guessing that even an old scene will not have the problem. As I said, two MillieJCJ figures - Poser 4 - raise the collar on #1 and the shoulder on #2 also rises. Poser 5: no such problem, total independence, and those files were take straight from the Poser 4 Runtime. Conform Millie:2 to Millie:1 and they move in unison. I checked to see if the master slot in the ERC code was involved - it is not. Poser 5 is just as determined as Poser 4 to put what it damn well pleases there. You cannot see what it has in RAM, but when saved, the file has Figure:# in that slot, my test was on a first figure, so #=1. Going in, it was Don.


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