Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
ron it looks good! Show us more :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Ron...simple but simply awesome...there are many instances of needing hair different than what is commercially or freely available....I think we have it now...and on even the P4 model---outstanding
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Hey Ron...but how did Neftis develop the P5 hair that is now on sale in the marketplace? It says it was developed within the hair room in P5...that must have been exported somehow
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
I'm sure you can use existing hair props and apply the dynamic hair to them. At least it sounds like you should be able to.
Ron, thanks for posting that. What a great job. I can't wait to play with these new features.
I need to get my copy soon. I'm having dreams you wouldn't believe. :)
...... Kendra
You save the prop that the hair develops from and the code to define the hair is a part of the library file. Poser 5 then redoes the hair from that code. The hair is not mesh saved as OBJ, it is code. There are scalp props that come with Poser 5 and since the hair can only be grown in Poser 5, there should be no objection to having the prop as part of a product. But doing your own scalp prop is not difficult either.
Ah... As someone who only uses Poser for exporting to other apps, could someone confirm 100% (or post a link?) that hair can't (or can) be exported? Us UK guys don't have Poser5 yet, but when it does come out, this will be the difference between me buying it and not buying it. No hair export = no buy, no way! - thanks
The whole Easter egg thing. You could grow hair - but it would not render. You could export as - what? 3ds or something? Import back and it would render? There may BE a way to get Poser 5 Hair Room hair as an OBJ file. What you get in the prop library is the prop used, saved as however many pieces you grouped it into, and code for Poser 5 to regrow the hair. OK - test OBJ export = just the prop - no hair - huge file though 3DS export = hair or at least the polys that define the hair in Poser. I converted the 3ds to obj in RDS MFM so the hair strands look like rhomboid crystals or something, but there are a lot of them.
Arg! The hair looks great, but my poser won't be here till tomorrow! I thought for sure I would get it today :(
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Masasi has a little utility called FurFur that takes the P4 hair easter eggs, and converts them to usable objects. One of the first things I'm going to do is experiment with this to see if I can get it to export properly so I can use it in Vue. He's also got a fun little utility called Dropmaker to create little balls using the same method. As sure as the world, someone will write a utility to convert these files to regular objects. I'm just hoping Vue comes out with a P5 reading update.
The hair can be exported but don't expect pretty hair. Export the hair as obj. Open the obj file in a text editor. Replace 'l ' (small L+space) with 'f' Replace 'mtf' with 'mtl' Save (you did make a backup, right?) Import into Bryce, whatever. This is the same technique that can be used with the Treemaker Easter Egg hair, and no, using FurFur doesn't seem to work. After a bit of a nudge, I found a post from August 2000 on this at another forum. Or do what Jaager is doing, by exporting as 3ds, you'll get about the same results, although I couldn't get the 3ds export to work all the time.
Sharen, wheres the hair? :) Is there a new baby too? What does it look like?
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
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Mine should get here today, but while I am waiting, I would like to ask all of those who have theirs and got it installed, to take a whack at the hair creation, make a do, and post it so we can see :) Good or bad, so we can have some fun! I figure my first attempt will look like Don Kings hair! So render away and show us some hair ;)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB