Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
Very good. I have been trying to do something like this all day. One question since you seem to be doing so well. When I apply the texure I made to the figure. There is a huge difference between the color from the head texture and the rest of the body. I have tried adding the textures from the P5 file but with no luck. How did you do it? Oh, I am also having trouble with the eyes. It seems I can just move one eye, but both move. But I can work thru that. The texture color being different is what I can't figure out. Thanks, Bill Great job, again.
Hey lordbyron..I know we haven't met...but isn't it great to be able to make a model as good looking as the real deal :) or even better with a little post work?--- LOL One thing I've noticed while working in the face room...when you render, the head skintones are darker than the body ---why is that??? I've been able to do 3 or 4...they were all like that, as is the one here.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Waynenot, The disparity between the head/body texture was a sticky problem for me also. Eventually, however, I hit upon changing the default color on the skinbody texture in the material room. I guesstimated a match between the body texture and that of the face, but as you can see, the match wasn't perfect. I hope this helps. --lb
Waynenot, If this doesn't work a workaround is to lighten the face textures so that they aren't too dark when you render...but this seems drastic. And Dave-so, thanks...even model photographers do postwork. Why shouldn't we? lol. (Note to self...make sure in FBMs to expand genital morphs, not that I neeeed it)...lol --lb
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