Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 29 10:50 pm)
I didn't have that problem after linking my P4 runtime. I put Mike2 with the wedgecut and Posette with P4's plastic hair in a P5 scene and P5 only stopped and asked for one texture, that of the wedgecut. It was looking in the folder that contained the hr2 file. After pointing it to the proper texture file, it worked fine. It asked for every texture for you? Did you create a link in P5 to your P4 runtime? It's described in the manual in the Libraries section (don't have it with me or I'd give you the page number).
After pointing it to the proper texture file... This is what I'm talking about. I shouldn't have to point it to the proper texture file. Like I said above "With P4 you could have textures anywhere under the textures directory" and it would automatically find it. I'll probably write a util to fix the links in the cr2 files because, I believe with multiple runtimes the texture links in files have to be exactly correct. Again, in P4 they did not.
S**t that's nasty... I was assuming that Poser would search for textures in ALL the textures foldersd of runtimes attached to it. Luckily, Mark, I've made CorrectRuntime... a free app which corrects all the file references in Poser files to point to textures within a particular textures folder of your choice. So run your library through CorrectReference after moving all your textures into one place (probably in the Poser 5 installation...) with CR looking in the new, big textures folder in P5 and you're away... It'll be in free stuff very soon!! Howard:)
Attached Link: TextWiz
Not sure if this will help, but I just applied a MAT pose file for Sakari and it asked where the textures were, and this was after applying a DAZ MAT pose file for Victoria that worked fine.After looking at the pz2 files in WordPad, I found that the DAZ files used :Runtime:Textures:DAZ:... while the Sakari files used C:Program FilesmetacreationsPoser 4
RuntimeTextures..., etc.
I used a text replace tool and replaced the specific pathname with the relative (I think that is what the shorter one is called) pathname. Once I did that, the MAT pose files worked with no problems.
Other textures that P5 couldn't find were because the pathnames were missing a subfolder.
Yes, we shouldn't have to do this, Poser 5 should be able to find them like Poser 4 could, but it doesn't, at least not yet. It is being very literal in its interpretation of pathnames and filenames, including being case sensitive.
I've attached a link to the replace tool I used if anyone needs one.
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When I load items from my old P4 runtime I am forced to point it to the location of the textures. CL support said this is expected behavior. Does anyone know how to fix this? With P4 you could have textures anywhere under the textures directory. I suspect with multiple runtimes in P5, this is no longer true. Thanks.