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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)



Subject: DRIZZT (WIP) UPDATE I'M STUMPED


Deal ( ) posted Tue, 21 March 2000 at 1:10 AM ยท edited Wed, 22 January 2025 at 11:29 PM

file_123787.jpg

O.K. I don't think he's done but I dont know what else to do! cant get the creative juices flowing. Any suggestions? Oh yeah the .pz3 is like 30 megs Im on a Pentium 3 550mhz 120mb and it takes forever to render is there anything I can do to speed up renders for test-renders?


Deal ( ) posted Tue, 21 March 2000 at 2:45 AM

I dont like the cape!!!


bushi ( ) posted Tue, 21 March 2000 at 3:56 AM

Honestly, no offense intended since I know you've worked long and hard on this figure. A 30 MG .pz3 is way, Way, WAY too big. I'd suggest that you look at a utility like Decimator to cut the poly count down some. Other then that, I think it is an admirable effort. Keep working on it. It will get there.


Ghostofmacbeth ( ) posted Tue, 21 March 2000 at 9:38 AM

I have never seen a poser file over 8 Meg or so ... Dont have any clue why it would be so big ... I dont like the cape that much either but it is looking pretty good to me so far ... Dont really know the character except in passing though



bloodsong ( ) posted Tue, 21 March 2000 at 12:42 PM

heya; i think he looks fine! and i like the cape, too. it look a bit plastic-y in the pic, but that's just the highlights on it.


Roshigoth ( ) posted Tue, 21 March 2000 at 1:32 PM

Umm... lets see.. looks good.. If you've got a bunch of morphs, you might want to just spawn a single morph to cut down disk space... I like how you put a little glow around Twinkle.. I still think the skullcap could use a little widening. And his hair looks a little too flat.. As for the cape, I'd get rid of it unless you're gonna put a hood on it.. Also, I'd look for a chain mail shirt rather than the leather. All in all, you're doing a great job.. I'm just nitpicking with the little details. Keep it up! =) Rosh


Deal ( ) posted Tue, 21 March 2000 at 2:52 PM

I guess the reason the pz3 is so big is that I have 5 figures. The boots, the vest, the shoulder cover thingie(which is really darth mauls tunic with a trans map),The skant, the cape and Drizzt himself. not to mention the 2 scimitars and sheaths (which have ALOT of polys)and all the textures. Is there a way to make them all one figure? but no like the pz3 to cr2 wat, but accually making them one figure? please help!


bloodsong ( ) posted Tue, 21 March 2000 at 5:25 PM

heya; there is a way to make drizzt a 'clothed' drizzt, like the businessman is a clothed businessman, and not a nude man with a suit. (ya know?) phil c has a great tutorial... really, it is for building your own clothes in another app, but will work in this case. export everything in default position (except the props, keep them separate), edit the mesh (delete all the unseen/unused parts, or just dont export them in the first place), then point your cr2 at the new obj file. keep in mind if you attatch the hair to the head, the head morphs wont work, so maybe keep his hair separate, also.


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