Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)
Honestly, no offense intended since I know you've worked long and hard on this figure. A 30 MG .pz3 is way, Way, WAY too big. I'd suggest that you look at a utility like Decimator to cut the poly count down some. Other then that, I think it is an admirable effort. Keep working on it. It will get there.
Umm... lets see.. looks good.. If you've got a bunch of morphs, you might want to just spawn a single morph to cut down disk space... I like how you put a little glow around Twinkle.. I still think the skullcap could use a little widening. And his hair looks a little too flat.. As for the cape, I'd get rid of it unless you're gonna put a hood on it.. Also, I'd look for a chain mail shirt rather than the leather. All in all, you're doing a great job.. I'm just nitpicking with the little details. Keep it up! =) Rosh
I guess the reason the pz3 is so big is that I have 5 figures. The boots, the vest, the shoulder cover thingie(which is really darth mauls tunic with a trans map),The skant, the cape and Drizzt himself. not to mention the 2 scimitars and sheaths (which have ALOT of polys)and all the textures. Is there a way to make them all one figure? but no like the pz3 to cr2 wat, but accually making them one figure? please help!
heya; there is a way to make drizzt a 'clothed' drizzt, like the businessman is a clothed businessman, and not a nude man with a suit. (ya know?) phil c has a great tutorial... really, it is for building your own clothes in another app, but will work in this case. export everything in default position (except the props, keep them separate), edit the mesh (delete all the unseen/unused parts, or just dont export them in the first place), then point your cr2 at the new obj file. keep in mind if you attatch the hair to the head, the head morphs wont work, so maybe keep his hair separate, also.
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