Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
At least two of these options won't show an effect unless you specifically set up the image to use them. Displacement maps are similiar to bump maps exect they will actually move selected areas of the figure to give a much more realistic render. Kind of a bump map on steriods. :) Raytracing is used mainly when you've included reflection or refraction shaders. You also have to check to see that the figures and props have the raytracing option set in their properties.
Till my p5 will arrive ,i keep on raytracing in bryce. and the only things a raytraycer can do better than the p4 render, are reflections, refraction and so on... In your image you have none of such, so i think the firefly render give no big improvements. i really want to see a girl in wavy water( and a refleting sword and helmet) rendered with firefly :-))
I think at the Cl website there's a mini explanation of how to set up a reflection. You have to create a new node in the material room, anyway I found it helpful. Maybe try your tests on a closeup eyeball, that should give you a good idea. I was also hoping that just pushing a slightly more expensive 'render' button would do the trick ;-).
"Your work is to keep cranking the flywheel that turns the gears
that spin the belt in the engine of belief that keeps you and your
desk in midair."
Annie Dillard
whoa! those are straight renders from P5?!? those are as good as (or better than) the best I can squeeze out of ACAD2000's renderengine. Were the objects in some way "solid" or were they the normal Poser 3D mesh skins? If skins, how on EARTH did the program know what to do with the refractory indices???
Attached Link: Stargate SG-1
*"I believe these renders are from the all powerful (and heavily Wolf-endorsed) Cinema4DXL."* You guessed it T1, speaking of Cinema4DXL :-) heres my attempt at simulating the "Stargate" from the TV series using primatives and cinemas powerful SLA procedural animated shadersThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.