Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
After you move the slider, you need to click on the sphere in the smooth window, you'll see a little status indicator while it's smoothing the mesh. Click on the checkmark when it's finished. Arleen
There are a lot of things worse than dying, being afraid all the time would be one.
Thanks for your comments. I did click on the sphere in the Smooth window, ranging from one time to several times, since the manual said the more often you click it, the smoother the image gets. Also clicked each time on the checkmark when the status indicator said it was done. This was an .obj file. So I'm still stumped! I was hoping there was something else to try besides the mesh editor, as I think I'm using it correctly.
Smoothing doesn't smooth the mesh, it smooths the normals which is just a render trick! Edges and shadows are based on the mesh and will always show up as faceted. The only solution for edge faceting (roughness) is a higher density mesh, which Bryce can't do. Repeatedly clicking smooth will produce the same normals every time. Setting it to 90 is good for "poser" like objects but for stuff that has sharp edges it needs to be set to something less then 45deg cause there isn't a good normals solution for these and they end up lookong really odd. .OBJ/.3DS usually have smoothing data included but not always (like exports from ZBrush). HTH-Dan
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Just did my first import ever and it went well, except that the guy is rough around the edges. I read about the mesh editor in the manual (pg. 238) and in Real World Bryce and have tried to smooth him out, but it's not working. The manual says that the more times you click the Smooth button, the smoother the image gets, but that isn't the case here. I don't even see any difference when I move the slider up and down. Suggestions?