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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: A good reason not to upgrade to P5


Phantast ( ) posted Thu, 19 September 2002 at 9:51 AM · edited Sat, 11 January 2025 at 9:57 AM

Exporting .obj files from Poser, according to www.fignations.com: [start quote] Export your figure ... Open the obj file in a text editor and replace "l " (small "L" + space) with "f " (small "F" + space) ... This will also replace any references to the mtl file so fix that next ... Replace "mtf" with "mtl" ... Save the obj file and import into Bryce [end quote] What the ...? You mean you have to hack every darn obj file with a text editor before you can use it? Not likely! And according to the same source, even you do this, the new Poser hair looks terrible, so that feature is a waste of space as far as I'm concerned. I've no intention of changing render engines. If Poser 5 doesn't work well with Bryce, it's no use to me.


aleks ( ) posted Thu, 19 September 2002 at 10:08 AM

i believe that was only for p5 hair export.


zechs ( ) posted Thu, 19 September 2002 at 10:28 AM

heh, yeah and the cloth alone is worth the upgrade price.


wdupre ( ) posted Thu, 19 September 2002 at 10:52 AM

that was definately just for the strand based hair, I've imported P5 obj files just fine into bryce. though strand based hair is useless in bryce in my opinion, best to stick with the transmapped stuff for that.



nighthawk ( ) posted Thu, 19 September 2002 at 10:54 AM

If you mainly use poser to create characters for Bryce, forget about P5 - unless you want to use bald models named Judy and Don. As far as I'm concerned, this is a fatal flaw in P5. What was CL thinking when they did this?? Non-Exportable Hair! What a brilliant idea!!!!!!!!!!!


doldridg ( ) posted Thu, 19 September 2002 at 11:00 AM

file_24392.jpg

Actually, I've had very good luck using Confusius' Morphhair 2 on Judy. Clothifying it produces some VERY interesting results (but you have to be carefel to constrain enough of each "strand" to keep it from falling off altogether if you want to use it upside down. But even without clothifying, it works fine and you can do amazing things to it in the materials editor. I haven't felt any real need to export. Firefly with the procedural shaders is a pretty hefty rendering combination. But I guess I've got to try it sometime.....


wdupre ( ) posted Thu, 19 September 2002 at 11:00 AM

CL never said that strand based hair would replace transmapped hair in fact Kupa said just the opposite several times, P5 is a lot more then strand based hair. that is just one aspect of the program, results of the cloth room are fully exportable. and stop blameing CL for including a feature that is too advanced for other programs to import. the multi-hundred dollar strand based hair plug-ins for some of the high end programs have the same export limitations.



doldridg ( ) posted Thu, 19 September 2002 at 11:02 AM

That's P5 strand hair on my grey-scale wallpaper girl....


duanemoody ( ) posted Thu, 19 September 2002 at 1:50 PM

I recall a similar complication with exporting the hair generated by the H-A-I-R hidden feature in P3/4... But it was doable.


williamsheil ( ) posted Thu, 19 September 2002 at 2:11 PM

So far as I can tell from hacking the file format, Bryce doesn't support any strand (or line) based object primitives, so if it strand based hair that you're really keen to see, better dump Bryce. There was a utility (FurFur) I believe that converted the P4 hair generated by the "hair" easter egg into a polygonal form that could then be reimported back to Poser, maybe this would work. So far as P5 is concerned there are always the cloth dynamics which should be exportable. Anyone got any info on how well P5 exports the procedural shader materials - I assume that a bitmap converion is probably used. Bill


Tirjasdyn ( ) posted Thu, 19 September 2002 at 3:44 PM

That was only for the stand base hair generated in the hair room. Besides p4 had a simular problem with a majority of complex objects, where you had to replace the #ind with 0. group and metal fixer take care of this for you btw. I'm sure some one will make a utility to do this as well. I have furfur some where, but i never installed it.

Tirjasdyn


Phantast ( ) posted Thu, 19 September 2002 at 4:58 PM

I'm relieved to hear that basic figure export to obj is OK. I don't really care if textures export or not since I'm quite happy with the Bryce texture lab, and I don't waste much time trying to texture in Poser. I'm USED to using procedurals! From what I hear, the Poser lighting model is still deficient (no radials) and I doubt (though I haven't checked) whether complex scene management is remotely as easy in P5 as it is in Bryce. I'm keeping Bryce. Poser is primarily a figure generator.


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