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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Conforming clothes still necessary in p5?


thgeisel ( ) posted Thu, 19 September 2002 at 11:18 AM · edited Tue, 26 November 2024 at 12:58 AM

While waiting for p5 to arrive here ,the question: I started modelling some clothes awhile ago,but the conforming thing was something i really disliked. Has it still to be done in p5 ,or can all that be done in the clothing room with so simple steps?


wdupre ( ) posted Thu, 19 September 2002 at 11:46 AM

No for tight fitting clothing conforming clothing will still come in handy. but I think collision detection can help some conforming clothing issues as well, though to take advantage of collision detection some will have to be built a little different.



Entropic ( ) posted Thu, 19 September 2002 at 12:05 PM

Actually, wdudre, I think you're a bit off, here. I've been practicing turning everything into cloth objects, and I've found that the tighter the clothing, the easier it is. The collision detection can be set up to handle all sort of different cloth types, once you know how to use it properly. Don't get me wrong, it will still be nice to have conforming clothing. What I intend to do is put the conforming clothing on the figure in the pose I want, export it as an obj, then reimport and clothify. This saves time from calculating the drape from zero pose. Paul


wdupre ( ) posted Thu, 19 September 2002 at 12:22 PM

hmm sounds like an interesting method, will it have to be regrouped for textures?



Entropic ( ) posted Thu, 19 September 2002 at 12:49 PM

Nope. ;) They'll have the same UV coordinates and texture groups assigned as before. =D Paul


ronmolina ( ) posted Thu, 19 September 2002 at 12:51 PM

Nope you dont have to regroup for textures. I am doing it both ways for now. For animations dyanmic cloth is the way to go. Ron


wayneout ( ) posted Thu, 19 September 2002 at 7:06 PM

I am not sure if I understand. Can I use p4 clothing and pose it on Posette, then export the clothing as a .obj, then bring it back in Poser5 and clothify it? Or does it have to be P5 clothing? One problem I also have with importing a .obj file is it comes back on a larger scale. I know I am doing something wrong there. I was just interested about the p4 conforming clothing. Bill


Little_Dragon ( ) posted Thu, 19 September 2002 at 8:18 PM

When you export a mesh from Poser and then reimport it, you'll see an option in the Import dialogue that says "Percent of standard figure size". Make sure it's turned off; otherwise, Poser will resize the mesh on import.



Entropic ( ) posted Thu, 19 September 2002 at 8:48 PM

Here's the deal, chief. There's no difference between Poser 4 conforming clothing and Poser 5 conforming clothing. same stuff. What you can do is take, say, Posette's shirt, and take it into P5. Scale it up to roughly fit over whatever character you want, be it Victoria, Judy, Mike, whatever, as long as it covers all parts. Export it as an obj, getting rid of all groups, etc. Then bring it back in, clothify, and drape. it will then drape against the character just like real clothing. It will take practice to keep it from being too baggy or too tight, but that will far outweigh the need to buy 500 articles of clothing for every different figure and body shape on the market. ;) Paul


xvcoffee ( ) posted Fri, 20 September 2002 at 8:13 AM

Can't the clothing be shrunk to fit them, like in The Taylor?


ssshaw ( ) posted Fri, 20 September 2002 at 7:40 PM

Paul, What different clothing have you clothified? When does it work well, when does it work poorly? My understanding is that conforming clothes will still be the better solution than clothifying in many cases, but I want to know which cases... Won't the "draping" only work if you want it "skin-tight" where the character "presses against it"? What about "folds" in the cloth? I'm just getting started with Poser 5 clothifying... -- "Toolmaker" Steve S.


ssshaw ( ) posted Fri, 20 September 2002 at 10:28 PM

And, how can I take a draped cloth that now fits the way I want, and turn it into a "conforming cloth", so that I don't spend the rest of my life waiting for cloth simulation calculations in the cloth room, but can go back to the pose room and use it with different poses? As soon as I change the pose, the cloth doesn't fit, so then I'm back in the cloth room. What I really want, is to use dynamics ONCE to get a cloth to fit a character, then have that cloth act as conforming cloth. Or am I dreaming too much? -- ToolmakerSteve


soulhuntre ( ) posted Sat, 21 September 2002 at 4:37 AM

"Or am I dreaming too much?" Basically :) You MIGHT have some luck taking an item into the cloth room, updating the mesh shape and then working it back into ac onforming item using the support files (CR2 etc) it originally came with... but to be honest I think it would be too much of a pain. Use the tailor if that's what you reallyw ant to do. I am finding that Dynamic cloth is VERY, very useful - the amount of time dynamics takes on my hardware is small and it is much less thanthe time it took to get conforming clothing to fit even remotely well.


ssshaw ( ) posted Sat, 21 September 2002 at 11:06 AM

"Use the tailor if that's what you really want to do." What I want is to adapt clothes from other characters [Vicki to Judy], but The Tailor is only for clothes that match the character, right? Have you tried clothes from other characters via Dynamic Cloth? If so, can you give a brief step-by-step accounting of a simple case? Perhaps once I get used to Dynamic Cloth the light bulb will go on, and I'll wonder how I lived without it. Hearing that you find it so useful gives me encouragement to put more time into it...


ssshaw ( ) posted Sat, 21 September 2002 at 2:07 PM

Here is most of an answer to my own question. The context is that I am making a new Conforming Cloth, so that when done I don't need to use cloth room, except in extreme cases. Steps for using Dynamic Cloth to make a Conforming Cloth for a different character. Example: Vicki "V2 Dress" to Judy. * Load target figure from library [Judy Nude] * Judy in Joint Editor: Zero Figure * Import Geometry/...OBJ for cloth. [ZygoteClothing/blDress.OBJ] NO boxes checked. * Cloth Room: ** New Simulation ** Clothify dress obj ** Collide Against Judy UNCHECKED "Start Draping from zero pose". (Don't need because did Zero Figure above). ** Simulation Settings: Drape Frames: 1 ** Press "Calculate Drape". (which wasn't selectable, so I did "OK" to leave dialog, then Simulation Settings again) * Export dress Obj. Checked: "Include existing groups..." "Weld body part seams" * Make a CR2 for the dress: ** Set Poser 5 to NOT use compressed files. ** Load P5WomanCatSuit. ** Save it back to library under a new name (now have a .CR2). ** In MorphManager, remove body morphs from catsuit cr2 (since catsuit has a different mesh than this new cloth). ** In a text editor, edit the two "figureres" lines of cr2 to point to the OBJ exported above. ** Find the "name" line in the cr2, and change it from "catsuit" to "RedDress". ** Save text file as RedDress.cr2, in any CHARACTER folder. [I'm making a new conforming cloth, not a new dynamic cloth]. * Try it out: ** Quit and Restart Poser (to make sure it sees the new cr2). ** Load Judy from library ** Load RedDress from library. ** Conform figure to Judy. Results: Mostly worked! Yes, I can move Judy, and the conforming cloth follows along! The dress basically conforms, except for these issues: * terrible fit at back of arms and back of buttocks. * skirt is "torn" in front (at two borders where "hip" part hangs down between "legs". * some vertices at elbows are way out of whack. But I'm on the right track! Even for situations where dynamic cloth is the way to go, I believe it would be useful to start with an OBJ that has been pre-draped to the zero-pose figure. Agree/disagree/alternate ideas? P.S. Thanks to all those who have posted tutorials about how to mess with Conforming Cloth, and editing CR2 files... -- ToolmakerSteve


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