Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
I hate you people with fast computers that can handle that.... My pithy PIII 800 has trouble rendering my current project which has a grand total of 1 volumetric cylinder light and one shperical low level light (non-volumretric) to light 134 million polys. Ususally takes 30+ hours to render 800*600 DEFAULT NO AA. Well, something like half those polys are from invisible negative boolean objects. --The LodeRunner
That's precisely why I went out and got that machine! I still work B5 on my laptop when travelling (P2 366 Mhz w/128 Mb). Just work smaller and let run overnight. Also I learned how to max the performance real fast regarding modelling and rendering (this was my main bryce4 base for about a year and a half)
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Whoa that's a lot, compared to what I usually do on my humble Presario 1690 AMD K6II computer (And I thought billions were big numbers.) But when it comes to stats on images like that, it makes you wonder what they are for the "big boys" who actually make movies,etc. with entire networked render farms... I bet I'm not the only one who would be curious about Pixar's or Silicon Graphics' stats here. Your render time was 8 hrs too... I usually don't try for much more than 4 on a render if I can help it (I'm not quite patient enough, and then there's games to play.) Probably explains why most of my stuff is relatively simple. LOL...
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Oh, I always do my bigger renders whenever I'm asleep or away. I betcha the big boys' numbers aren't as big, like madmax_br5's example of Lightwave renders with 10,000 rays. Bryce's big numbers are just a result of it being an out and out raytracer, no shortcuts.
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"I want to be what I was
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"I want to be what I was when I wanted to be what I am now"