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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: P5 Hair - Exportable?


Axe ( ) posted Thu, 26 September 2002 at 1:08 PM ยท edited Tue, 26 November 2024 at 12:14 PM

Before I upgrade to P5, I'd like to know if the hair is only supported within Poser, or if I export the model as .obj or .3ds does the hair export properly as well. I was wondering if the hair is really geometry or a trick of the new renderer. And does it make the file sizes astronomical on export? Thanks!


jelisa ( ) posted Thu, 26 September 2002 at 1:21 PM

Attached Link: Exporting hair from Poser 5

The hair is only supported in Poser 5. It can be exported but it doesn't play well with others. See the link above.


tuttle ( ) posted Thu, 26 September 2002 at 1:47 PM

Summary: you can export it, but it ends up looking like an old piece of driftwood and takes up half your HD. That's progress for ya!


poserpro ( ) posted Thu, 26 September 2002 at 1:55 PM

export as OBJ and open it in LW 7.5 , and save as OBJ again to get the driftwood,:P So no need to do the editing work of you have LW 7.5. HTH.


Little_Dragon ( ) posted Thu, 26 September 2002 at 1:56 PM

Maybe in Bryce 6 ....



Axe ( ) posted Thu, 26 September 2002 at 2:57 PM

Thanks! Looks like I'm either stuck rendering in Poser or making my hair outside of Poser like I do now.


wolf359 ( ) posted Thu, 26 September 2002 at 5:46 PM
Online Now!

Does anyone know if the cloth is exportable once it has been " Dynamicly Draped" FUR T-SHIRT



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Nosfiratu ( ) posted Thu, 26 September 2002 at 7:38 PM

Use the Group Editor to create a new prop and export away! Anthony Hernandez Curious Labs


EricofSD ( ) posted Fri, 27 September 2002 at 1:03 AM

Maybe in B6? After all these years, you think Corel and CL will ever accomplish what the creators didn't do? Oh how I would love to see compatability!


LOGO ( ) posted Fri, 27 September 2002 at 1:07 AM

Hmmm... I was just wondering what the poly count is for a hair object exported from P5? I've imported "Simple" grass models into Bryce, Cinema, and Carrara. And they've been a REAL pain in the a*s for the programs to handle (I have an Athlon 1900+ and 512 Megs) Unless you want the figure to have a straw wig look, then how hard will this OBJ hair export hit an artist's computer? Simple? I wonder...


Penguinisto ( ) posted Fri, 27 September 2002 at 1:25 PM

Question: If you divided the skull into sections, how do you export 'em all as one hairpiece?


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